Having in mind that humans use non-verbal communication extensively is very important to enable social robots with this capacity. There are two basic ways how it can be expressed. First one is by facial expressions by appropriate moving face parts, like eyebrows, eyeballs, eyelids, lips, either as manufactured real parts or by presenting them on screen—combining them is also possible. The second way of non-verbal communication is by gestures. This paper presents the kinematic-dynamic analysis of shrug mechanism for humanoid robots. Based on the set requirements, the cam-worm mechanism that has 1 DOF and enables the simultaneous shrug of both shoulders is proposed. It consists of a worm which is meshed with two worm gears whose directions of...
The wheel-based humanoid robots with waist mechanism have large workspace and high agility. The huma...
A special humanoid neck with low motion noise requirements yields a cable-driven parallel mechanism ...
Abstract—This paper addresses the problem of generating dynamic motion for a humanoid between two pr...
Having in mind that humans use non-verbal communication extensively is very important to enable soci...
One of the basic requirements of socially interactive robots is that they are able to effectively co...
The paper presents the development of neck mechanism for humanoid robots. The research was conducted...
Abstract—In this paper, we develop a 3-degree of freedom (DOF) mech-anism for humanoid robots, which...
A challenge that is gaining interest in robotics is the development of humanoids, which are robots t...
This project aims to design and construct a 3D CAD model of a humanoid robot head; this means the me...
Telepresence has become one of the emerging technologies nowadays. To further improve the telepresen...
Abstract The paper presents a comparison between the ranges of motion in the human shoulder complex...
The topics addressed in this book cover the whole range of kinematic analysis, synthesis and design ...
As a part of telepresence technology development, EDGAR, Expressions Display and Gesturing Avatar Ro...
In this work, we present the design and the realization of the motion control algorithm implemented ...
International audienceThis work aims at experimentally identifyinga new mechanical descriptor of hum...
The wheel-based humanoid robots with waist mechanism have large workspace and high agility. The huma...
A special humanoid neck with low motion noise requirements yields a cable-driven parallel mechanism ...
Abstract—This paper addresses the problem of generating dynamic motion for a humanoid between two pr...
Having in mind that humans use non-verbal communication extensively is very important to enable soci...
One of the basic requirements of socially interactive robots is that they are able to effectively co...
The paper presents the development of neck mechanism for humanoid robots. The research was conducted...
Abstract—In this paper, we develop a 3-degree of freedom (DOF) mech-anism for humanoid robots, which...
A challenge that is gaining interest in robotics is the development of humanoids, which are robots t...
This project aims to design and construct a 3D CAD model of a humanoid robot head; this means the me...
Telepresence has become one of the emerging technologies nowadays. To further improve the telepresen...
Abstract The paper presents a comparison between the ranges of motion in the human shoulder complex...
The topics addressed in this book cover the whole range of kinematic analysis, synthesis and design ...
As a part of telepresence technology development, EDGAR, Expressions Display and Gesturing Avatar Ro...
In this work, we present the design and the realization of the motion control algorithm implemented ...
International audienceThis work aims at experimentally identifyinga new mechanical descriptor of hum...
The wheel-based humanoid robots with waist mechanism have large workspace and high agility. The huma...
A special humanoid neck with low motion noise requirements yields a cable-driven parallel mechanism ...
Abstract—This paper addresses the problem of generating dynamic motion for a humanoid between two pr...