International audienceCurrent design of virtual reality (VR) applications relies essentially on the transposition of users’ viewpoint in first-person perspective (1PP). Within this context, our research aims to compare the impact and the potentialities enabled via the integration of the third-person perspective (3PP) in immersive virtual environments (IVE). Our empirical study is conducted in order to assess the sense of presence, the sense of embodiment, and performance of users confronted with a series of tasks presenting a case of potential use for the video game industry. Our results do not reveal significant differences concerning the sense of spatial presence with either point of view. Nonetheless, they provide evidence confirming the...
Contemporary digital game developers offer a variety of games for the diverse tastes of their custom...
Contemporary digital game developers offer a variety of games for the diverse tastes of their custom...
In this study we aimed to investigate the process through which players of video games situate, and ...
International audienceCurrent design of virtual reality (VR) applications relies essentially on the ...
This study investigates the influence of a first-person perspective (1PP) and a third-person perspec...
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is som...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
The work undertaken in this doctoral thesis focuses on the impact of different perceptual and graphi...
Third Person Perspective (3PP) viewpoints have the potential to ex-pand how one perceives and acts i...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
Background: In virtual reality (VR) applications such as games, virtual training, and interactive ne...
Les travaux entrepris dans le cadre de cette thèse de doctorat portent sur l'impact de différentes m...
International audienceIn Virtual Reality, a number of studies have been conducted to assess the infl...
Contemporary digital game developers offer a variety of games for the diverse tastes of their custom...
Contemporary digital game developers offer a variety of games for the diverse tastes of their custom...
In this study we aimed to investigate the process through which players of video games situate, and ...
International audienceCurrent design of virtual reality (VR) applications relies essentially on the ...
This study investigates the influence of a first-person perspective (1PP) and a third-person perspec...
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is som...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
Modern games make creative use of First- and Third-person perspectives (FPP and TPP) to allow the pl...
The work undertaken in this doctoral thesis focuses on the impact of different perceptual and graphi...
Third Person Perspective (3PP) viewpoints have the potential to ex-pand how one perceives and acts i...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
Background: In virtual reality (VR) applications such as games, virtual training, and interactive ne...
Les travaux entrepris dans le cadre de cette thèse de doctorat portent sur l'impact de différentes m...
International audienceIn Virtual Reality, a number of studies have been conducted to assess the infl...
Contemporary digital game developers offer a variety of games for the diverse tastes of their custom...
Contemporary digital game developers offer a variety of games for the diverse tastes of their custom...
In this study we aimed to investigate the process through which players of video games situate, and ...