This paper shows how the methods of software development and the art of computer programming can provide meaning in the school's and the wider curriculum, while encouraging a playful exploration and expression of knowledge with young people. The paper provides an analysis of computing's place in the educational world. This includes a focus on creativity in computing as an influence in helping people to explore information, communicate their worldview in an expressive and engaging way, and work well with other people in facilitating the expression of their ideas. The research into the influence of creative computing in the learning of both primary and secondary age pupils is focused on weekly computing clubs in a primary and secondary school...
Creative activism is an approach to education that asks, ‘What can happen when we take learning outs...
Educators prepare students for the future, however, due to the exponential and constant rate of chan...
Although a few researchers have recently focused on the value of making, tinkering, coding, and play...
This paper shows how the methods of software development and the art of computer programming can pro...
Learning to code, and more broadly, learning about computer science is a growing field of activity a...
Computer games as part of education is a well-established topic for research, suggesting that creati...
We explore the need for embedding creativity in the UK Higher Education computing curriculum and som...
This paper draws on Jennifer Pei-ling Tan\u27s ongoing doctoral study of student engagement with new...
This paper draws on an ongoing doctoral study of student engagement with new digital media technolog...
This paper draws on an ongoing doctoral study of student engagement with new digital media technolog...
Creativity is one of many terms used to try and explain connections between cognitive processes and ...
This article interrogates how a particular conception of creativity: ‘wise humanising creativity' (W...
In this paper, we address how the design of educational scenarios can support teachers’ adoption of ...
As teaching moves to be wholly online, problem based learning exercises can lose their sense of comm...
This paper will present data from a variety of sources, government white papers and reports, from bo...
Creative activism is an approach to education that asks, ‘What can happen when we take learning outs...
Educators prepare students for the future, however, due to the exponential and constant rate of chan...
Although a few researchers have recently focused on the value of making, tinkering, coding, and play...
This paper shows how the methods of software development and the art of computer programming can pro...
Learning to code, and more broadly, learning about computer science is a growing field of activity a...
Computer games as part of education is a well-established topic for research, suggesting that creati...
We explore the need for embedding creativity in the UK Higher Education computing curriculum and som...
This paper draws on Jennifer Pei-ling Tan\u27s ongoing doctoral study of student engagement with new...
This paper draws on an ongoing doctoral study of student engagement with new digital media technolog...
This paper draws on an ongoing doctoral study of student engagement with new digital media technolog...
Creativity is one of many terms used to try and explain connections between cognitive processes and ...
This article interrogates how a particular conception of creativity: ‘wise humanising creativity' (W...
In this paper, we address how the design of educational scenarios can support teachers’ adoption of ...
As teaching moves to be wholly online, problem based learning exercises can lose their sense of comm...
This paper will present data from a variety of sources, government white papers and reports, from bo...
Creative activism is an approach to education that asks, ‘What can happen when we take learning outs...
Educators prepare students for the future, however, due to the exponential and constant rate of chan...
Although a few researchers have recently focused on the value of making, tinkering, coding, and play...