This paper presents the first study of a series of experiments aiming to investigate the impact of avatar visual fidelity on user experience with emphasis on the sense of embodiment in immersive virtual environments (IVE). This first experiment requires participants to evaluate three characters with several levels of visual fidelity: a robot, a suit and a virtual doppelganger. Statistical analyses were performed to assess the impact of truthfulness (degree of similarity between users and avatars) and self-esteem on perceived avatars’ attractiveness. Our results demonstrate the positive impact of truthfulness on the evaluation of attractiveness and suggest a correlation between self-esteem and avatar selection
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Bachelor Honours - Bachelor of Information Technology (Honours)Avatars have been a traditional mains...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...
This paper presents the first study of a series of experiments aiming to investigate the impact of a...
This study presents the second phase of a series of experiments investigating the impact of avatar v...
Inside virtual reality, users can embody avatars that are collocated from a first-person perspective...
In this paper we report on an investigation of the effects of a self-avatar\u27s visual similarity t...
The work undertaken in this doctoral thesis focuses on the impact of different perceptual and graphi...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
We explored how viewing ones anthropometric virtual avatar would affect the viewers self-body percep...
International audienceIn Virtual Reality, a number of studies have been conducted to assess the infl...
Effective collaboration in immersive virtual environments requires to be able to communicate flawles...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
Les travaux entrepris dans le cadre de cette thèse de doctorat portent sur l'impact de différentes m...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Bachelor Honours - Bachelor of Information Technology (Honours)Avatars have been a traditional mains...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...
This paper presents the first study of a series of experiments aiming to investigate the impact of a...
This study presents the second phase of a series of experiments investigating the impact of avatar v...
Inside virtual reality, users can embody avatars that are collocated from a first-person perspective...
In this paper we report on an investigation of the effects of a self-avatar\u27s visual similarity t...
The work undertaken in this doctoral thesis focuses on the impact of different perceptual and graphi...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
We explored how viewing ones anthropometric virtual avatar would affect the viewers self-body percep...
International audienceIn Virtual Reality, a number of studies have been conducted to assess the infl...
Effective collaboration in immersive virtual environments requires to be able to communicate flawles...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
Les travaux entrepris dans le cadre de cette thèse de doctorat portent sur l'impact de différentes m...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Bachelor Honours - Bachelor of Information Technology (Honours)Avatars have been a traditional mains...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...