The facilitation of game sessions is an endeavor that requires specific competencies. A game facilitator needs to be an ‘unseen helmsman’ steering his/her ship of game players clear from rocks and storms without the players realizing. However, the competencies required for game facilitation are somewhat shrouded in mystery. In the past, several competency models have been developed for facilitators of generic group sessions. However, among facilitators of simulation game it is assumed that facilitating gaming sessions requires additional competencies. Currently, there exists no model that comprehensively outlines the competencies needed to facilitate a simulation game in particular. In our study we determined what makes facilitating a simul...
In this paper learning and competence in the MMORPG World of Warcraft are explored. In ord...
Simulations and games for learning require expert management drawing on specialist skills and knowle...
Collaborative skills are defined as a subset of learned behaviors that involve people in interperson...
The facilitation of game sessions is an endeavor that requires specific competencies. A game facilit...
Background. To facilitate game sessions for purposes beyond mere entertainment a facilitator needs t...
Background. Games are designed to help participants think about, understand, sharpen their problem s...
Twenty three interviews and four surveys were conducted as case studies investigating the perception...
Military organisations have a long history of using games for training. Over the years, they have de...
Background. Revealing tacit knowledge often is seen as very valuable for organizations, although it ...
In contemporary world, there is a constant need for leadership development. Technological advancemen...
The goals of this research project were to develop a game simulation model which supports learning k...
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and ...
Educational role-play has long proved an effective tool for consultants trying to develop the skills...
Developing a serious game is a challenging multidisciplinary task. The risk of creating a game that ...
Using educational and simulation games in teaching has been shown to have many benefits. In general,...
In this paper learning and competence in the MMORPG World of Warcraft are explored. In ord...
Simulations and games for learning require expert management drawing on specialist skills and knowle...
Collaborative skills are defined as a subset of learned behaviors that involve people in interperson...
The facilitation of game sessions is an endeavor that requires specific competencies. A game facilit...
Background. To facilitate game sessions for purposes beyond mere entertainment a facilitator needs t...
Background. Games are designed to help participants think about, understand, sharpen their problem s...
Twenty three interviews and four surveys were conducted as case studies investigating the perception...
Military organisations have a long history of using games for training. Over the years, they have de...
Background. Revealing tacit knowledge often is seen as very valuable for organizations, although it ...
In contemporary world, there is a constant need for leadership development. Technological advancemen...
The goals of this research project were to develop a game simulation model which supports learning k...
Background.: Simulation gaming sessions can be understood as a sequence of briefing, game play, and ...
Educational role-play has long proved an effective tool for consultants trying to develop the skills...
Developing a serious game is a challenging multidisciplinary task. The risk of creating a game that ...
Using educational and simulation games in teaching has been shown to have many benefits. In general,...
In this paper learning and competence in the MMORPG World of Warcraft are explored. In ord...
Simulations and games for learning require expert management drawing on specialist skills and knowle...
Collaborative skills are defined as a subset of learned behaviors that involve people in interperson...