E-learning systems can support students in the on-line classroom environment by providing different learning materials. However, recent studies find that students may misuse such systems with a variety of strategies. One particular misused strategy, gaming the system, has repeatedly been found to negatively affect the students’ learning results. Unfortunately, methods to quantitatively capture such behavior are poorly developed, making it difficult to predict students learning outcomes. In this work, we tackle this problem based on a study of the 567,193 records of the 71 students’ reading behaviors from two classes in the academic year 2016. We first quantify the extent to which students misused the system and then predict their class perf...
Early prediction systems have already been applied successfully in various educational contexts. In ...
The impact of gamification has been typically evaluated via self-report assessments (questionnaires,...
With the rise of online eTextbooks and Massive Open Online Courses (MOOCs), a huge amount of data ha...
Recent research has focused on detecting the “gaming” behavior of students while using an intelligen...
Modeling and predicting student learning is an important task in computer-based education. A large b...
Apart from being able to support the bulk of student activity in suitable disciplines such as comput...
The need for advancement in e-learning technology causes educational data to become very huge and in...
Online education is a significant part of information education. It is an effective way to uncover o...
28th International Conference on Computers in Education, 23-27 November 2020, Web conference.Digitiz...
In this work, we explore students' usage of online learning material as a predictor of academic succ...
For children who may face reading difficulties, early intervention is a societal priority. However, ...
Prediction of student performance is one of the most important subjects of educational data mining....
Student learning strategies play a critical role in their overall success. The central goal of this ...
Learning analytics are being used in many educational applications in order to help students and Fac...
[[abstract]]An early warning system can help to identify at-risk students, or predict student learni...
Early prediction systems have already been applied successfully in various educational contexts. In ...
The impact of gamification has been typically evaluated via self-report assessments (questionnaires,...
With the rise of online eTextbooks and Massive Open Online Courses (MOOCs), a huge amount of data ha...
Recent research has focused on detecting the “gaming” behavior of students while using an intelligen...
Modeling and predicting student learning is an important task in computer-based education. A large b...
Apart from being able to support the bulk of student activity in suitable disciplines such as comput...
The need for advancement in e-learning technology causes educational data to become very huge and in...
Online education is a significant part of information education. It is an effective way to uncover o...
28th International Conference on Computers in Education, 23-27 November 2020, Web conference.Digitiz...
In this work, we explore students' usage of online learning material as a predictor of academic succ...
For children who may face reading difficulties, early intervention is a societal priority. However, ...
Prediction of student performance is one of the most important subjects of educational data mining....
Student learning strategies play a critical role in their overall success. The central goal of this ...
Learning analytics are being used in many educational applications in order to help students and Fac...
[[abstract]]An early warning system can help to identify at-risk students, or predict student learni...
Early prediction systems have already been applied successfully in various educational contexts. In ...
The impact of gamification has been typically evaluated via self-report assessments (questionnaires,...
With the rise of online eTextbooks and Massive Open Online Courses (MOOCs), a huge amount of data ha...