This paper investigates infinitely repeated prisoner-dilemma games where the discount factor is less than but close to 1. We assume that monitoring is truly imperfect and truly private, there exist no public signals and no public randomization devices, and players cannot communicate and use only pure strategies. We show that implicit collusion can be sustained by Nash equilibria under a mild condition. We show that the Folk Theorem holds when players’ private signals are conditionally independent. These results are permissive, because we require no conditions concerning the accuracy of private signals such as the zero likelihood ratio condition. We also investigate the situation in which players play a Nash equilibrium of a machine game irr...
International audienceWe prove the folk theorem for discounted repeated games under private, almost-...
We prove that there exist equilibrium payoffs arbitrarily close to the efficient payoff in the two-p...
We consider an infinitely repeated prisoner's dilemma under costly monitoring. If a player observes...
This paper investigates infinitely repeated prisoner-dilemma games, where the discount factor is les...
We prove the folk theorem for the Prisoner's dilemma using strategies that are robust to private mon...
We prove the folk theorem for the Prisoner's dilemma using strategies that are robust to private mon...
We investigate two-player infinitely repeated games where the discount factor is less than but close...
We study infinitely repeated anonymous random matching games played by communities of players, who o...
This paper proposes and studies a tractable subset of Nash equilibria, belief-free review-strategy e...
Various papers have presented folk-theorem results that yield efficiency in the repeated Prisoner's ...
Various papers have presented folk-theorem results that yield efficiency in the repeated Prisoner's ...
Various papers have presented folk-theorem results that yield efficiency in the repeated Prisoner's ...
The folk theorem of repeated games has established that cooperative behavior can be sustained as an ...
"Selection in Dynamic Games" 1. Assortative Matching with costly search, presented by Alp Atakan 2. ...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
International audienceWe prove the folk theorem for discounted repeated games under private, almost-...
We prove that there exist equilibrium payoffs arbitrarily close to the efficient payoff in the two-p...
We consider an infinitely repeated prisoner's dilemma under costly monitoring. If a player observes...
This paper investigates infinitely repeated prisoner-dilemma games, where the discount factor is les...
We prove the folk theorem for the Prisoner's dilemma using strategies that are robust to private mon...
We prove the folk theorem for the Prisoner's dilemma using strategies that are robust to private mon...
We investigate two-player infinitely repeated games where the discount factor is less than but close...
We study infinitely repeated anonymous random matching games played by communities of players, who o...
This paper proposes and studies a tractable subset of Nash equilibria, belief-free review-strategy e...
Various papers have presented folk-theorem results that yield efficiency in the repeated Prisoner's ...
Various papers have presented folk-theorem results that yield efficiency in the repeated Prisoner's ...
Various papers have presented folk-theorem results that yield efficiency in the repeated Prisoner's ...
The folk theorem of repeated games has established that cooperative behavior can be sustained as an ...
"Selection in Dynamic Games" 1. Assortative Matching with costly search, presented by Alp Atakan 2. ...
This dissertation studies private information in repeated games with imperfect monitoring. For this ...
International audienceWe prove the folk theorem for discounted repeated games under private, almost-...
We prove that there exist equilibrium payoffs arbitrarily close to the efficient payoff in the two-p...
We consider an infinitely repeated prisoner's dilemma under costly monitoring. If a player observes...