Solihull College and University Centre’s investment in high-tech facilities for a degree course in game design and virtual reality has prompted innovation on a wider scale, as awareness of the value of virtual (VR) and augmented reality (AR) technologies has spread to level 2 and 3 courses. Now embedded in a number of subject areas, the innovative tech is making a real impact on learner engagement. This case study outlines the value that VR and AR can bring to mainstream education and training but also gives an insight into how effective procurement and resource management can help colleges invest in more costly new technologies
With the advent of Industrial Revolution 4.0, the rapid development and change in technology forms t...
Up-to-date technical and digital skills are as vital in land-based industries as they are elsewhere....
Virtuality, often expressed via technologies such as Virtual Reality (VR) or Augmented Reality (AR) ...
A set of emerging technologies have been approaching university education in the last decade as it h...
Augmented Reality and Virtual Reality are not new technologies. But several constraints prevented th...
Augmented Reality and Virtual Reality are not new technologies. But several constraints prevented th...
Following the introduction of Augmented Reality in teaching and learning, coupled with more widespre...
Our higher education landscape continues to be shaped by the emergence of new technological advances...
The potential training situation is predicted to be inseparable from virtual reality (VR) and augmen...
Covid-19 has triggered a wave of online teaching and learning that will permanently reshape the futu...
If a picture is worth a thousand words, what would an interactive picture be worth? What about an en...
Virtual Reality content has quickly become embedded into popular culture and everyday purposes. Inte...
Virtual Reality (VR) is gaining increasing interest as an educational technology which can be integr...
Industries of all types are racing to adopt augmented and virtual reality technologies to enhance wo...
Industries of all types are racing to adopt augmented and virtual reality technologies to enhance wo...
With the advent of Industrial Revolution 4.0, the rapid development and change in technology forms t...
Up-to-date technical and digital skills are as vital in land-based industries as they are elsewhere....
Virtuality, often expressed via technologies such as Virtual Reality (VR) or Augmented Reality (AR) ...
A set of emerging technologies have been approaching university education in the last decade as it h...
Augmented Reality and Virtual Reality are not new technologies. But several constraints prevented th...
Augmented Reality and Virtual Reality are not new technologies. But several constraints prevented th...
Following the introduction of Augmented Reality in teaching and learning, coupled with more widespre...
Our higher education landscape continues to be shaped by the emergence of new technological advances...
The potential training situation is predicted to be inseparable from virtual reality (VR) and augmen...
Covid-19 has triggered a wave of online teaching and learning that will permanently reshape the futu...
If a picture is worth a thousand words, what would an interactive picture be worth? What about an en...
Virtual Reality content has quickly become embedded into popular culture and everyday purposes. Inte...
Virtual Reality (VR) is gaining increasing interest as an educational technology which can be integr...
Industries of all types are racing to adopt augmented and virtual reality technologies to enhance wo...
Industries of all types are racing to adopt augmented and virtual reality technologies to enhance wo...
With the advent of Industrial Revolution 4.0, the rapid development and change in technology forms t...
Up-to-date technical and digital skills are as vital in land-based industries as they are elsewhere....
Virtuality, often expressed via technologies such as Virtual Reality (VR) or Augmented Reality (AR) ...