This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping tasks in stereoscopic displays with three different levels of parallax (at the screen, 20 cm and 50 cm in front of the screen). The results showed that parallax had significant effects on hand movement time, eye movement time, index of performance in hand click and eye gaze. The movement time was shorter and the performance was better when the target was at the screen, compared to the conditions when the targets were seen at 20 cm and 50 cm in front of the screen. Furthermore, the findings of this study supports that the eye movement in stereoscopic displays follows the Fitts’ law. The proposed algorithm was effective on the eye gaze selecti...
International audienceThis study investigated whether the execution of an accurate pointing response...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
This thesis investigated some of the eye movement factors related to the development and use of eye ...
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinfor...
AbstractThis study aimed at investigating the effects of the target shape, the movement distance, th...
It is possible to simulate a high-quality virtual environment with viewpoint-controlled perspective,...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
The development of virtual environment research has reached the stage of human interaction with thre...
The development of virtual environment research has reached the stage of human interaction with thre...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
The development of virtual environment research has reached the stage of human interaction with thre...
International audienceThis study investigated whether the execution of an accurate pointing response...
International audienceThis study investigated whether the execution of an accurate pointing response...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
This thesis investigated some of the eye movement factors related to the development and use of eye ...
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinfor...
AbstractThis study aimed at investigating the effects of the target shape, the movement distance, th...
It is possible to simulate a high-quality virtual environment with viewpoint-controlled perspective,...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
The development of virtual environment research has reached the stage of human interaction with thre...
The development of virtual environment research has reached the stage of human interaction with thre...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
The development of virtual environment research has reached the stage of human interaction with thre...
International audienceThis study investigated whether the execution of an accurate pointing response...
International audienceThis study investigated whether the execution of an accurate pointing response...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...