In the past twenty years, gaze control has become a reliable alternative input method not only for handicapped users. The selection of objects, however, which is of highest importance and of highest frequency in computer control, requires explicit control not inherent in eye movements. Objects have been therefore usually selected via prolonged fixations (dwell times). Dwell times seemed to be for many years the unique reliable method for selection. In this paper, we review pros and cons of classical selection methods and novel metaphors, which are based on pies and gestures. The focus is on the effectiveness and efficiency of selections. In order to estimate the potential of current suggestions for selection, a basic empirical comparison is...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
Eye gaze interaction enables users to interact with computers using their eyes. A wide variety of ey...
In this work we investigate the effects of switching from mouse cursor control to gaze-based control...
In the past twenty years, gaze control has become a reliable alternative input method not only for h...
The fascination of gaze control Controlling computers by gaze is a fascinating under-taking, for use...
This thesis deals with selection strategies in gaze interaction, specifically for a context where ga...
This thesis deals with selection strategies in gaze interaction, specifically for a context where ga...
This thesis deals with selection strategies in gaze interaction, specifically for a context where ga...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
Gaze as a sole input modality must support complex navigation and selection tasks. Gaze interaction ...
Gaze as a sole input modality must support complex navigation and selection tasks. Gaze interaction ...
In gaze controlled computer interfaces the dwell time is often used as selection criterion. But this...
In gaze controlled computer interfaces the dwell time is often used as selection criterion. But this...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
Eye gaze interaction enables users to interact with computers using their eyes. A wide variety of ey...
In this work we investigate the effects of switching from mouse cursor control to gaze-based control...
In the past twenty years, gaze control has become a reliable alternative input method not only for h...
The fascination of gaze control Controlling computers by gaze is a fascinating under-taking, for use...
This thesis deals with selection strategies in gaze interaction, specifically for a context where ga...
This thesis deals with selection strategies in gaze interaction, specifically for a context where ga...
This thesis deals with selection strategies in gaze interaction, specifically for a context where ga...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
Gaze as a sole input modality must support complex navigation and selection tasks. Gaze interaction ...
Gaze as a sole input modality must support complex navigation and selection tasks. Gaze interaction ...
In gaze controlled computer interfaces the dwell time is often used as selection criterion. But this...
In gaze controlled computer interfaces the dwell time is often used as selection criterion. But this...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
Despite its potential gaze interaction is still not a widely-used interaction concept. Major drawbac...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
Eye gaze interaction enables users to interact with computers using their eyes. A wide variety of ey...
In this work we investigate the effects of switching from mouse cursor control to gaze-based control...