We study a rather simplified game model of competition for status. Each player chooses a scalar variable (say, the level of conspicuous consumption), and then those who chose the highest level obtain the "high" status, while everybody else remains with the "low" status. Each player strictly prefers the high status, but they also have intrinsic preferences over their choices. The set of all feasible choices may be continuous or discrete, whereas the strategy sets of different players can only differ in their upper and lower bounds. The resulting strategic game with discontinuous utilities does not satisfy the assumptions of any general theorem known as of today. Nonetheless, the existence of a (pure strategy) Nash equilibrium, as well as the...
In order to remedy the possible loss of strategic interaction in non-atomic games with a societal ch...
AbstractIf a finite strategic game is strictly dominance solvable, then every simultaneous best resp...
Typically, economic situations featuring a large number of agents are not modelled with a finite nor...
We study a rather simplified game model of competition for status. Each player chooses a scalar vari...
We study a rather simplified game model of competition for status. Each player chooses a scalar vari...
We study a rather simplified game model of competition for status. Each player chooses a scalar vari...
We consider a modification of ordinal status games of Haagsma and von Mouche (2010). A number of age...
Several agents choose positions on the real line (e.g., their levels of conspicuous consumption). Ea...
Several agents choose positions on the real line (e.g., their levels of conspicuous consumption). Ea...
We consider a modification of ordinal status games of Haagsma and von Mouche (2010). A number of age...
Abstract We analyze a game in strategic form, where each player's payoff depends on his action and h...
Abstract We analyze a game in strategic form, where each player's payoff depends on his action and h...
We analyze a game in strategic form, where each player's payoff depends on his action and his social...
In order to remedy the possible loss of strategic interaction in non-atomic games with a societal ch...
In order to remedy the possible loss of strategic interaction in non-atomic games with a societal ch...
In order to remedy the possible loss of strategic interaction in non-atomic games with a societal ch...
AbstractIf a finite strategic game is strictly dominance solvable, then every simultaneous best resp...
Typically, economic situations featuring a large number of agents are not modelled with a finite nor...
We study a rather simplified game model of competition for status. Each player chooses a scalar vari...
We study a rather simplified game model of competition for status. Each player chooses a scalar vari...
We study a rather simplified game model of competition for status. Each player chooses a scalar vari...
We consider a modification of ordinal status games of Haagsma and von Mouche (2010). A number of age...
Several agents choose positions on the real line (e.g., their levels of conspicuous consumption). Ea...
Several agents choose positions on the real line (e.g., their levels of conspicuous consumption). Ea...
We consider a modification of ordinal status games of Haagsma and von Mouche (2010). A number of age...
Abstract We analyze a game in strategic form, where each player's payoff depends on his action and h...
Abstract We analyze a game in strategic form, where each player's payoff depends on his action and h...
We analyze a game in strategic form, where each player's payoff depends on his action and his social...
In order to remedy the possible loss of strategic interaction in non-atomic games with a societal ch...
In order to remedy the possible loss of strategic interaction in non-atomic games with a societal ch...
In order to remedy the possible loss of strategic interaction in non-atomic games with a societal ch...
AbstractIf a finite strategic game is strictly dominance solvable, then every simultaneous best resp...
Typically, economic situations featuring a large number of agents are not modelled with a finite nor...