We present a method for extracting complex manifolds with an arbitrary number of (self-) intersections from unoriented point clouds containing large amounts of noise. Manifolds are formed in a three-step process. First, small flat neighbourhoods of all possible orientations are created around all points. Next, neighbourhoods are assembled into larger quasi-flat patches, whose overlaps give the global connectivity structure of the point cloud. Finally, curved manifolds are extracted from the patch connectivity graph via a multiple-source flood fill. The manifolds can be reconstructed into meshed surfaces using standard existing surface reconstruction methods. We demonstrate the speed and robustness of our method on several point clouds, with...
The faithful reconstruction of 3-D models from irregular and noisy point samples is a task central t...
International audienceThere are reasons to reconstruct a surface from a sparse cloud of 3D points es...
Defining sharp features in a given 3D model facili-tates a better understanding of the surface and a...
We present a method for extracting complex manifolds with an arbitrary number of (self-) intersectio...
AbstractWe present an algorithm capable of reconstructing a non-manifold surface embedded as a point...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequenc...
We describe a new method for surface reconstruction and smoothing based on unorganized noisy point c...
It is one of the main goals of Computer Graphics in particular, and science in general, to understan...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequenc...
Today, polygonal models occur everywhere in graphical applications, since they are easy to render a...
Point-based geometry representations have become widely used in numerous contexts, ranging from part...
Abstract. We present a fast and memory efficient algorithm that generates a manifold triangular mesh...
We introduce a noise-resistant algorithm for reconstructing a watertight surface from point cloud da...
A new algorithm for manifold reconstruction is presented. The goal is to take samples drawn from a f...
The faithful reconstruction of 3-D models from irregular and noisy point samples is a task central t...
International audienceThere are reasons to reconstruct a surface from a sparse cloud of 3D points es...
Defining sharp features in a given 3D model facili-tates a better understanding of the surface and a...
We present a method for extracting complex manifolds with an arbitrary number of (self-) intersectio...
AbstractWe present an algorithm capable of reconstructing a non-manifold surface embedded as a point...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequenc...
We describe a new method for surface reconstruction and smoothing based on unorganized noisy point c...
It is one of the main goals of Computer Graphics in particular, and science in general, to understan...
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequenc...
Today, polygonal models occur everywhere in graphical applications, since they are easy to render a...
Point-based geometry representations have become widely used in numerous contexts, ranging from part...
Abstract. We present a fast and memory efficient algorithm that generates a manifold triangular mesh...
We introduce a noise-resistant algorithm for reconstructing a watertight surface from point cloud da...
A new algorithm for manifold reconstruction is presented. The goal is to take samples drawn from a f...
The faithful reconstruction of 3-D models from irregular and noisy point samples is a task central t...
International audienceThere are reasons to reconstruct a surface from a sparse cloud of 3D points es...
Defining sharp features in a given 3D model facili-tates a better understanding of the surface and a...