Models of interaction tasks are quantitative descriptions of relationships between human temporal performance and the spatial characteristics of the interactive tasks. Examples include Fitts' law for modeling the pointing task and Accot and Zhai's steering law for the path steering task, etc. Models can be used as guidelines to design efficient user interfaces and quantitatively evaluate interaction techniques and input devices. In this paper, we introduce a 3D object pursuit interaction task, in which users are required to continuously track a moving target in a virtual environment. The entire movement of the task is broken into a tracking phase and a correction phase. For each phase, we propose a model that has been verified by two experi...
A virtual environment is an interactive, head-referenced computer display that gives a user the illu...
In recent years, interest in correspondence between virtual environments and realworld events has gr...
The two-component model is a human movement model in which an aimed movement is broken into a volunt...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal p...
A virtual environment is an interactive, head-referenced computer display that gives a user the illu...
In recent years, interest in correspondence between virtual environments and realworld events has gr...
The two-component model is a human movement model in which an aimed movement is broken into a volunt...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal pe...
Models of interaction tasks are quantitative descriptions of relationships between human temporal p...
A virtual environment is an interactive, head-referenced computer display that gives a user the illu...
In recent years, interest in correspondence between virtual environments and realworld events has gr...
The two-component model is a human movement model in which an aimed movement is broken into a volunt...