In this paper, we describe the Augmented Speed-skate Experience (ASE), a case of movement sonification in professional speed-skating. We designed and developed a system that provides feedback on technique to a professional speed-skater through an extra sense-modality, i.e. sound. Complexity is incorporated directly by the athlete and not through an external system that would feedback representational judgments of improving speed-skating technique. This research-through-design case explores the conditions for mapping information directly to the body. This is done by an evaluation on several sets of continuous parameter mappings in a field-lab setup. Results from this qualitative evaluations show that the movement sonification mappings cause ...
Hummel J, Hermann T, Frauenberger C, Stockman T. Supplementary Material for "Interactive sonificatio...
This research is a part of a broader project exploring how movement qualities can be recognized by m...
The potential for real-time sonifications to enhance attention for specific movement sections in ath...
In this paper, we describe the Augmented Speed-skate Experience (ASE), a case of movement sonificati...
Höner O, Hunt A, Pauletto S, Röber N, Hermann T, Effenberg AO. Aiding Movement with Sonification in ...
This paper offers a survey of movement sonification studies conducted over the last four years at th...
International audienceThis paper offers a survey of movement sonification studies conducted over the...
International audienceThis article reports on an interdisciplinary research project on movement soni...
Over the last five years I have been investigating the phenomenon of movement sonification and diffe...
Sound and motion are intrinsically related, by their physical nature and through the link between au...
We detect human body movement interactively via a tracking sys-tem. This data is used to synthesize ...
The paper presents practice-led research where interactive sonifications of dance movements are crea...
Providing athletes with real-time feedback on their performance is becoming common in many sports, a...
This thesis examines how sonification can be used to help a student emulate the complex motion of a ...
Processes of motor control and learning in sports as well as in motor rehabilitation are based on pe...
Hummel J, Hermann T, Frauenberger C, Stockman T. Supplementary Material for "Interactive sonificatio...
This research is a part of a broader project exploring how movement qualities can be recognized by m...
The potential for real-time sonifications to enhance attention for specific movement sections in ath...
In this paper, we describe the Augmented Speed-skate Experience (ASE), a case of movement sonificati...
Höner O, Hunt A, Pauletto S, Röber N, Hermann T, Effenberg AO. Aiding Movement with Sonification in ...
This paper offers a survey of movement sonification studies conducted over the last four years at th...
International audienceThis paper offers a survey of movement sonification studies conducted over the...
International audienceThis article reports on an interdisciplinary research project on movement soni...
Over the last five years I have been investigating the phenomenon of movement sonification and diffe...
Sound and motion are intrinsically related, by their physical nature and through the link between au...
We detect human body movement interactively via a tracking sys-tem. This data is used to synthesize ...
The paper presents practice-led research where interactive sonifications of dance movements are crea...
Providing athletes with real-time feedback on their performance is becoming common in many sports, a...
This thesis examines how sonification can be used to help a student emulate the complex motion of a ...
Processes of motor control and learning in sports as well as in motor rehabilitation are based on pe...
Hummel J, Hermann T, Frauenberger C, Stockman T. Supplementary Material for "Interactive sonificatio...
This research is a part of a broader project exploring how movement qualities can be recognized by m...
The potential for real-time sonifications to enhance attention for specific movement sections in ath...