What makes an educational game good? This paper describes three research directions that could provide insight in the underlying principles of effective educational games. These aspects are 1) The importance of distinguishing between types of to-be-learned knowledge, 2) the need to understand the relationship between game mechanics and learning goals, and 3) using research on intelligent tutoring systems to create more personalized learning experiences. Central in these directions is the concept of cognition and how it impacts the educational effectiveness of an educational game. This paper will give a short introduction on cognition and discuss why the research directions require further research
Fields within education and training have been exploring the use of educational computer-based games...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
For over thirty years, there has been a discussion about the effectiveness of educational games in c...
With the development of media technology and game evolution, games are endowed with multiple purpose...
In this chapter, the authors present a study conducted among university students with the purpose of...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
The paper examines literature on the subject of instructional design and game based learning with th...
Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psycho...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Educational games are considered interactive activities that should be just as motivating and engagi...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
An important step in the design of an effective educational game is the formulation of the to-be-ach...
Since the invention of video games, many people would perceive these digital games as just entertain...
peer reviewedAction video games have great potential as cognitive training instruments for their dat...
Fields within education and training have been exploring the use of educational computer-based games...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
For over thirty years, there has been a discussion about the effectiveness of educational games in c...
With the development of media technology and game evolution, games are endowed with multiple purpose...
In this chapter, the authors present a study conducted among university students with the purpose of...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
The paper examines literature on the subject of instructional design and game based learning with th...
Video games have a unique ability to engage, challenge, and motivate, which has led teachers, psycho...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Educational games are considered interactive activities that should be just as motivating and engagi...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
An important step in the design of an effective educational game is the formulation of the to-be-ach...
Since the invention of video games, many people would perceive these digital games as just entertain...
peer reviewedAction video games have great potential as cognitive training instruments for their dat...
Fields within education and training have been exploring the use of educational computer-based games...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
For over thirty years, there has been a discussion about the effectiveness of educational games in c...