This chapter discusses educational aspects and possibilities of serious games. For researchers as well as game designers we describe key learning theories to ground their work in theoretical framework. We draw on recent metareviews to offer an exhaustive inventory of known learning and affective outcomes in serious games, and to discuss assessment methods valuable not only for research but also for efficient serious game design. The implementation and design of serious games are outlined in separated sections. Different individual characteristics that seem to be strongly affecting process of learning with serious games (learning style, gender and age) are discussed with emphasis on game development
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Abstract: Nowadays formal education systems are under increasing pressure to respond and adapt to ra...
Serious game design presents a unique challenge to researchers and developers alike. The most succes...
Serious games are praised for their ability to educate their players in a varienty of social topics....
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Fields within education and training have been exploring the use of educational computer-based games...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
The literature on using serious games for learning has been growing exponentially during the last de...
AbstractThe careful balance of education and play is essential for the development of effective Seri...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
With the continued application of gaming for training and education, which has seen exponential grow...
The past decade witnessed increasing interest and extremely positive beliefs in the use of games, an...
Serious games have become a key segment in the games market as well as in academic research. Althoug...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Abstract: Nowadays formal education systems are under increasing pressure to respond and adapt to ra...
Serious game design presents a unique challenge to researchers and developers alike. The most succes...
Serious games are praised for their ability to educate their players in a varienty of social topics....
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
Fields within education and training have been exploring the use of educational computer-based games...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
The literature on using serious games for learning has been growing exponentially during the last de...
AbstractThe careful balance of education and play is essential for the development of effective Seri...
Serious gaming for learning purposes exploits characteristics of play to help people learn by using ...
With the continued application of gaming for training and education, which has seen exponential grow...
The past decade witnessed increasing interest and extremely positive beliefs in the use of games, an...
Serious games have become a key segment in the games market as well as in academic research. Althoug...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Abstract: Nowadays formal education systems are under increasing pressure to respond and adapt to ra...
Serious game design presents a unique challenge to researchers and developers alike. The most succes...