A serious game needs to combine a number of different aspects to help the end user in reaching the desired effects. This requires incorporating a broad range of different aspects in the design, stemming from a broad range of different fields of expertise. For designers, developers, researchers, and other stakeholders it is not straightforward how to organize the design and development process, to make sure that these aspects are properly addressed. In this chapter we will dis-cuss a number of ways of organizing the design and development process and various models that support specific design decisions during this process, con-cluding with a discussion of design patterns for serious games
The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and ...
Serious games are increasingly used at all levels of education. However, research shows that serious...
Abstract. With serious games (SG) design it is difficult to offset fun and learning, especially when...
This chapter covers the topic of creating the design of a serious game. It first presents background...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
© 2017 The Author(s) Many models of the design and development process have been published over the ...
The aim of this article is to start a dialogue and search for a unified game design tool within the ...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
International audienceSerious games rely on two main types of competence and expertise: the game des...
Over about the last decade, people involved in game development have noted the need for more formal ...
We present a model to support the design, analysis, and comparison of games through the use of game ...
Educational games (EG) as learning software have become more dominant in the educational industry an...
With the growing use of automated content creation and computer-aided design tools in game developme...
Serious game provides an instructional tool to make the learning process more enjoyable, easier to m...
This paper looks at the game design and engineering approach to model the game design. The game mode...
The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and ...
Serious games are increasingly used at all levels of education. However, research shows that serious...
Abstract. With serious games (SG) design it is difficult to offset fun and learning, especially when...
This chapter covers the topic of creating the design of a serious game. It first presents background...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
© 2017 The Author(s) Many models of the design and development process have been published over the ...
The aim of this article is to start a dialogue and search for a unified game design tool within the ...
This paper examines the methods and systems of game design from the standpoint of existing method pr...
International audienceSerious games rely on two main types of competence and expertise: the game des...
Over about the last decade, people involved in game development have noted the need for more formal ...
We present a model to support the design, analysis, and comparison of games through the use of game ...
Educational games (EG) as learning software have become more dominant in the educational industry an...
With the growing use of automated content creation and computer-aided design tools in game developme...
Serious game provides an instructional tool to make the learning process more enjoyable, easier to m...
This paper looks at the game design and engineering approach to model the game design. The game mode...
The aim of this thesis is to make a contribution to practice and knowledge regarding the nature and ...
Serious games are increasingly used at all levels of education. However, research shows that serious...
Abstract. With serious games (SG) design it is difficult to offset fun and learning, especially when...