Experimental setup of motivating physiotherapy clients to perform balancing exercises at home through the use of a game with custom ‘wobble board’ hardware and iPadaccelerometer data
215 p.The FRED game is a technological solution designed as a type of exergame for improvement in fr...
Games are not just fun, they can also be used to generate serious benefits for people. The current p...
Consumer gaming platforms such as the Nintendo Wii and Xbox Kinect have been used for therapeutic pu...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
Visual biofeedback and force plate systems are often used for treatment of balance and mobility diso...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
The use of games as interventions in the domain of health care is of-ten paired with evaluating the ...
Recently games in the form of video, computer, or mobile apps have been utilised as an effective com...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physica...
Exergames, as one might infer from the name, are a combination of exercise and games. As such, they ...
Objective: Being aware that serious games can be an interesting and appealing tool, the objective of...
Background: Care and support of children with physical or mental disabilities are accompanied with s...
Abstract Lack of physical activity is mostly addressed by implementing programs to promote physical...
Nintendo Wii and Xbox Kinect have been used for therapeutic purposes with varying levels of success....
215 p.The FRED game is a technological solution designed as a type of exergame for improvement in fr...
Games are not just fun, they can also be used to generate serious benefits for people. The current p...
Consumer gaming platforms such as the Nintendo Wii and Xbox Kinect have been used for therapeutic pu...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
Visual biofeedback and force plate systems are often used for treatment of balance and mobility diso...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
The use of games as interventions in the domain of health care is of-ten paired with evaluating the ...
Recently games in the form of video, computer, or mobile apps have been utilised as an effective com...
Many young adults suffered from both physical and mental health issues throughout the pandemic. In o...
Prevention and therapy of emerging lifestyle diseases are strongly linked to daily behavior, physica...
Exergames, as one might infer from the name, are a combination of exercise and games. As such, they ...
Objective: Being aware that serious games can be an interesting and appealing tool, the objective of...
Background: Care and support of children with physical or mental disabilities are accompanied with s...
Abstract Lack of physical activity is mostly addressed by implementing programs to promote physical...
Nintendo Wii and Xbox Kinect have been used for therapeutic purposes with varying levels of success....
215 p.The FRED game is a technological solution designed as a type of exergame for improvement in fr...
Games are not just fun, they can also be used to generate serious benefits for people. The current p...
Consumer gaming platforms such as the Nintendo Wii and Xbox Kinect have been used for therapeutic pu...