Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive feature of the rapidly developing 3DTV media. In recent years, significant research has been done on free-viewpoint rendering algorithms which mostly have similar building blocks. In our previous work, we have analyzed the principal building blocks of most recent rendering algorithms and their contribution to the overall rendering quality. We have discovered that the first step, Warping determines the basic quality level of the complete rendering chain. In this paper, we have analyzed the warping step in more detail since it leads to ways for improvement. We have observed that the accuracy of warping is mainly determined by two factors which are sa...
This paper evaluates our 3D view interpolation rendering al-gorithm and proposes a few performance i...
This paper evaluates our 3D view interpolation rendering algorithm and proposes a few performance im...
The present work analyses a layered depth-image-based-rendering algorithm based on possible errors o...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
This paper evaluates our 3D view interpolation rendering algorithm and proposes a few performance im...
This paper evaluates our 3D view interpolation rendering al-gorithm and proposes a few performance i...
This paper evaluates our 3D view interpolation rendering algorithm and proposes a few performance im...
The present work analyses a layered depth-image-based-rendering algorithm based on possible errors o...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
Interactive free-viewpoint selection applied to a 3D multi-view video signal is an attractive featur...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
In 3D TV research, one approach is to employ multiple cameras for creating a 3D multi-view signal wi...
This paper evaluates our 3D view interpolation rendering algorithm and proposes a few performance im...
This paper evaluates our 3D view interpolation rendering al-gorithm and proposes a few performance i...
This paper evaluates our 3D view interpolation rendering algorithm and proposes a few performance im...
The present work analyses a layered depth-image-based-rendering algorithm based on possible errors o...