This one-day studio revolves around the exploration of expressive movement qualities in shape-change by means of physical sketching and prototyping. It is a hands-on studio where participants first explore expressive movement qualities and interaction scenarios with a generic shape-changing platform and then abstract the explored movement qualities to model them in detail using cardboard modeling techniques combined with an Arduino controlled actuator (the advanced cardboard modeling platform). We recognize and want to zoom in on the potential of the expressiveness of shape-change in the context of human-product interaction as an emerging field in HCI research. In this studio we aim to both acquaint participants with new, low threshold plat...
This research explores how to design for the aesthetics of interaction with shape-changing interface...
This studio revolves around the exploration of (tangible and actuated) interactive products and syst...
This studio revolves around the exploration of (tangible and actuated) interactive products and syst...
This one-day studio revolves around the exploration of expressive movement qualities in shape-change...
This one-day studio revolves around the exploration of expressive movement qualities in shape-change...
This one-day studio revolves around the exploration of expressive movement qualities in shape-change...
This one-day studio revolves around the exploration of expressive movement qualities in shape-change...
This one-day studio revolves around the exploration of expressive movement qualities in shape-change...
This paper illustrates exploration processes of developing a toolkit that would help designers in in...
This paper illustrates exploration processes of developing a toolkit that would help designers in in...
This paper illustrates exploration processes of developing a toolkit that would help designers in in...
Central to this studio is the question of how to design for rich and embodied (meaningful) interacti...
This research explores how to design for the aesthetics of interaction with shape-changing interface...
This research explores how to design for the aesthetics of interaction with shape-changing interface...
This studio revolves around the exploration of (tangible and actuated) interactive products and syst...
This research explores how to design for the aesthetics of interaction with shape-changing interface...
This studio revolves around the exploration of (tangible and actuated) interactive products and syst...
This studio revolves around the exploration of (tangible and actuated) interactive products and syst...
This one-day studio revolves around the exploration of expressive movement qualities in shape-change...
This one-day studio revolves around the exploration of expressive movement qualities in shape-change...
This one-day studio revolves around the exploration of expressive movement qualities in shape-change...
This one-day studio revolves around the exploration of expressive movement qualities in shape-change...
This one-day studio revolves around the exploration of expressive movement qualities in shape-change...
This paper illustrates exploration processes of developing a toolkit that would help designers in in...
This paper illustrates exploration processes of developing a toolkit that would help designers in in...
This paper illustrates exploration processes of developing a toolkit that would help designers in in...
Central to this studio is the question of how to design for rich and embodied (meaningful) interacti...
This research explores how to design for the aesthetics of interaction with shape-changing interface...
This research explores how to design for the aesthetics of interaction with shape-changing interface...
This studio revolves around the exploration of (tangible and actuated) interactive products and syst...
This research explores how to design for the aesthetics of interaction with shape-changing interface...
This studio revolves around the exploration of (tangible and actuated) interactive products and syst...
This studio revolves around the exploration of (tangible and actuated) interactive products and syst...