We describe the design and evaluation of Playground Architect, a multi-player game designed to help shy children gain social confidence. The game is played by a small group of children around an interactive tabletop surface using a tangible user interface. The game was evaluated with 32 children (mean age 9.5). All players enjoyed the game. Shy children enjoyed being in charge and were quite talkative during play. Interviews with teachers show that some shy children behaved notably more outgoing. These results illustrate the potential of socially educational games
Playing games can be one of the most important activities for children to improve their social probl...
This study aims to investigate the potential of hide-and-seek games as a tool in improving social-em...
This study aims to investigate the potential of hide-and-seek games as a tool in improving social-em...
We describe the design and evaluation of Playground Architect, a multi-player game designed to help ...
We describe the design and evaluation of Playground Architect, a multi-player game designed to help ...
We describe the design and evaluation of Playground Architect, a multi-player game designed to help ...
We describe the design and evaluation of Playground Architect, a multi-player game designed to help ...
Children learn social and emotional skills from their peers, parents and people with whom they are i...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
This paper presents a game design experience in primary schools, with children creating game design ...
The aim of this research is to examine the effect of educational games on dealing with the childhood...
Designed to be a happy place of imagination and cooperation, a playground is too often a danger zone...
With games captivating the minds of many children in the United States, educators may be interested ...
Playing is an essential need in a child's pre-school period. By playing a child is getting to know t...
Gaming and playing are inseparable parts of human nature, and increasingly vast aspect of our everyd...
Playing games can be one of the most important activities for children to improve their social probl...
This study aims to investigate the potential of hide-and-seek games as a tool in improving social-em...
This study aims to investigate the potential of hide-and-seek games as a tool in improving social-em...
We describe the design and evaluation of Playground Architect, a multi-player game designed to help ...
We describe the design and evaluation of Playground Architect, a multi-player game designed to help ...
We describe the design and evaluation of Playground Architect, a multi-player game designed to help ...
We describe the design and evaluation of Playground Architect, a multi-player game designed to help ...
Children learn social and emotional skills from their peers, parents and people with whom they are i...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
This paper presents a game design experience in primary schools, with children creating game design ...
The aim of this research is to examine the effect of educational games on dealing with the childhood...
Designed to be a happy place of imagination and cooperation, a playground is too often a danger zone...
With games captivating the minds of many children in the United States, educators may be interested ...
Playing is an essential need in a child's pre-school period. By playing a child is getting to know t...
Gaming and playing are inseparable parts of human nature, and increasingly vast aspect of our everyd...
Playing games can be one of the most important activities for children to improve their social probl...
This study aims to investigate the potential of hide-and-seek games as a tool in improving social-em...
This study aims to investigate the potential of hide-and-seek games as a tool in improving social-em...