We present a field study with a game for children called 'Tap the little hedgehog', which is played on the TagTiles console, a tangible electronic interface. The game was developed to train and assess cognitive skills and includes tasks which, in isolation, exhibit a high correlation with a number of subtests from the Wechsler Intelligence Scale for Children (WISC-III-NL). The tasks address a range of nonverbal skills by requiring children to perform different operations on abstract patterns such as copying, reproducing sequences from memory and mirroring patterns. In the current study, we tested whether these tasks kept their ability to address these skills if included in a gaming context, whether children are able to play the game indepen...
Background: Assessment of cognitive development is essential to identify children with faltering dev...
Item does not contain fulltextSerious games have unique strengths that can be used to augment scienc...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
We present a field study with a game for children called 'Tap the little hedgehog', which is played ...
When designing the educational tools and methods of the future, putting the child and its natural wa...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Background: This paper presents design and results from preliminary evaluation of Tangible Geometric...
Standardized tests play an important role in assessing a child’s cognitive capabilities. The results...
Abstract There is growing interest in utilising digital educational games for assessment of traditio...
Early detection and repeated learning training of children with intellectual disabilities are import...
In this paper we describe Game of Stimuli (GoS) an interactive tangible game for children and adoles...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Smart tangible toys, designed for hand manipulation, can transform fine motor skills assessment into...
Background: Assessment of cognitive development is essential to identify children with faltering dev...
Item does not contain fulltextSerious games have unique strengths that can be used to augment scienc...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
We present a field study with a game for children called 'Tap the little hedgehog', which is played ...
When designing the educational tools and methods of the future, putting the child and its natural wa...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
Background: This paper presents design and results from preliminary evaluation of Tangible Geometric...
Standardized tests play an important role in assessing a child’s cognitive capabilities. The results...
Abstract There is growing interest in utilising digital educational games for assessment of traditio...
Early detection and repeated learning training of children with intellectual disabilities are import...
In this paper we describe Game of Stimuli (GoS) an interactive tangible game for children and adoles...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Smart tangible toys, designed for hand manipulation, can transform fine motor skills assessment into...
Background: Assessment of cognitive development is essential to identify children with faltering dev...
Item does not contain fulltextSerious games have unique strengths that can be used to augment scienc...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...