The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow effects, as well as reflections and transparencies. This is currently done at a processing speed of at most 30 frames per second. Therefore, actual implementations of the algorithm are not yet suitable for interactive real-time rendering, which is required in games and virtual reality based applications. Fortunately, the algorithm allows for massive parallelization of its computations. In this paper, we present a parallel architecture for ray tracing based on a uniform spatial subdivision of the scene and exploiting an embedded computation of ray-triangle intersections. This approach allows for a significant acceleration of intersection comp...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
Real time rendering of three-dimensional scenes in Ray Tracing is a hard problem. However, parallel ...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The latest advancements in computer graphics architectures, as the replacement of some fixed stages ...
The latest advancements in computer graphics architectures, as the replacement of some fixed stages ...
The latest advancements in computer graphics architectures, as the replacement of some fixed stages ...
The latest advancements in computer graphics architectures, as the replacement of some fixed stages ...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
Real time rendering of three-dimensional scenes in Ray Tracing is a hard problem. However, parallel ...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The Ray Tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
The latest advancements in computer graphics architectures, as the replacement of some fixed stages ...
The latest advancements in computer graphics architectures, as the replacement of some fixed stages ...
The latest advancements in computer graphics architectures, as the replacement of some fixed stages ...
The latest advancements in computer graphics architectures, as the replacement of some fixed stages ...
In this thesis we investigate the use of uniform grids as acceleration structures for ray tracing on...
Real time rendering of three-dimensional scenes in Ray Tracing is a hard problem. However, parallel ...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...