This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynamics, a combination of replicators and piecewise models to account for multi-state problems. We formalize this promising proof of concept and provide definitions for the notion of average reward games, pure equilibrium cells and finally, piecewise replicator dynamics. These definitions are general in the number of agents and states. Results show that piecewise replicator dynamics qualitatively approximate multi-agent reinforcement learning in stochastic games
We extend the notion of Evolutionarily Stable Strategies introduced by Maynard Smith and Price (Natu...
Evolutionary game theory combines game theory and dynamical systems and is customarily adopted to de...
In this paper we survey the basics of reinforcement learning and (evolutionary) game theory, applied...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning ...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning ...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning ...
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link betwee...
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link betwee...
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link betwee...
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link betwee...
This paper presents the dynamics of multi-agent reinforcement learning in multiple state problems. W...
This paper presents the dynamics of multi-agent reinforcement learning in multiple state problems. W...
Abstract. Today’s society is largely connected and many real life appli-cations lend themselves to b...
This paper introduces a new multi-agent learning algorithm for stochastic games based on replicator ...
We extend the notion of evolutionarily stable strategies introduced by Maynard Smith and Price (1973...
We extend the notion of Evolutionarily Stable Strategies introduced by Maynard Smith and Price (Natu...
Evolutionary game theory combines game theory and dynamical systems and is customarily adopted to de...
In this paper we survey the basics of reinforcement learning and (evolutionary) game theory, applied...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning ...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning ...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning ...
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link betwee...
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link betwee...
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link betwee...
This paper introduces a new model, i.e. state-coupled replicator dynamics, expanding the link betwee...
This paper presents the dynamics of multi-agent reinforcement learning in multiple state problems. W...
This paper presents the dynamics of multi-agent reinforcement learning in multiple state problems. W...
Abstract. Today’s society is largely connected and many real life appli-cations lend themselves to b...
This paper introduces a new multi-agent learning algorithm for stochastic games based on replicator ...
We extend the notion of evolutionarily stable strategies introduced by Maynard Smith and Price (1973...
We extend the notion of Evolutionarily Stable Strategies introduced by Maynard Smith and Price (Natu...
Evolutionary game theory combines game theory and dynamical systems and is customarily adopted to de...
In this paper we survey the basics of reinforcement learning and (evolutionary) game theory, applied...