Presence , the sense of being there in a mediated environment, has been applied to describe the user experience when interacting with advanced media interfaces such as virtual environments. Why examine the concept of presence? There are compelling practical and theoretical reasons. The definition of the construct of presence is of particular interest today because it has the potential relevance for the design and evaluation of a broad range of interactive and non-interactive media and applications in several areas such as medicine, entertainment, education and training. An enhanced sense of presence plays an important role in technologies such as the video telephone, high definition television (HDTV), 3G portable phones, home and arcade vid...
During interaction with computer-based 3-D simulations like virtual reality, users may experience a ...
Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceive...
The experience of using and interacting with the newest Virtual Reality and computing technologies i...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
To know where they are in the environment, humans rely on their senses for information. If the envir...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
The current pace of technological development in networks, computing power and displays, as well as ...
he International Society of Presence Research, defines “presence” (a shortened version of the term “...
This article introduces the presence construct offering in the same time a review of presence determ...
The aim of this paper is to open up the discussion on presence to questions about the influence of t...
This paper reviews the concept of presence in immersive virtual environments, the sense of being the...
During interaction with computer-based 3-D simulations like virtual reality, users may experience a ...
Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceive...
The experience of using and interacting with the newest Virtual Reality and computing technologies i...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
To know where they are in the environment, humans rely on their senses for information. If the envir...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
The current pace of technological development in networks, computing power and displays, as well as ...
he International Society of Presence Research, defines “presence” (a shortened version of the term “...
This article introduces the presence construct offering in the same time a review of presence determ...
The aim of this paper is to open up the discussion on presence to questions about the influence of t...
This paper reviews the concept of presence in immersive virtual environments, the sense of being the...
During interaction with computer-based 3-D simulations like virtual reality, users may experience a ...
Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceive...
The experience of using and interacting with the newest Virtual Reality and computing technologies i...