Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion ("vection"). However, for this vection to be most useful in virtual reality and vehicle simulation, it needs to be induced quickly, if not immediately. This study examined whether vection onset latency could be reduced towards zero using visual display manipulations alone. In the main experiments, visual self-motion simulations were presented to observers via either a large external display or a head-mounted display (HMD). Priming observers with visually simulated viewpoint oscillation for just ten seconds before the main self-motion display was found to markedly reduce vection onset latencies (and also increase ratings of vection strength) in both experi...
We investigated whether the visually induced perception of illusory self-motion (vection) can be inf...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...
The self-motion illusion (‘vection’) refers to a subjective phenomenon where a stationary observer e...
<div><p>Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion (“vec...
While compelling illusions of self-motion (vection) can be induced purely by visual motion, they are...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Head-mounted display (HMD)-based virtual reality (VR) is ideally suited for presence and generating ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
The human perceptual system can be tricked into believing that one is moving, when in fact, one is n...
2017, The Author(s) 2017. Visually induced illusions of self-motion are often referred to as vection...
Illusory self-motion ('vection') in depth is strongly enhanced when horizontal/vertical simulated vi...
The visually induced illusion of ego-motion (vection) is known to be facilitated by both static fixa...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...
<div><p>Illusory self-motion (‘vection’) in depth is strongly enhanced when horizontal/vertical simu...
Adding simulated viewpoint jitter or oscillation to displays enhances visually induced illusions of ...
We investigated whether the visually induced perception of illusory self-motion (vection) can be inf...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...
The self-motion illusion (‘vection’) refers to a subjective phenomenon where a stationary observer e...
<div><p>Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion (“vec...
While compelling illusions of self-motion (vection) can be induced purely by visual motion, they are...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Head-mounted display (HMD)-based virtual reality (VR) is ideally suited for presence and generating ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
The human perceptual system can be tricked into believing that one is moving, when in fact, one is n...
2017, The Author(s) 2017. Visually induced illusions of self-motion are often referred to as vection...
Illusory self-motion ('vection') in depth is strongly enhanced when horizontal/vertical simulated vi...
The visually induced illusion of ego-motion (vection) is known to be facilitated by both static fixa...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...
<div><p>Illusory self-motion (‘vection’) in depth is strongly enhanced when horizontal/vertical simu...
Adding simulated viewpoint jitter or oscillation to displays enhances visually induced illusions of ...
We investigated whether the visually induced perception of illusory self-motion (vection) can be inf...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...
The self-motion illusion (‘vection’) refers to a subjective phenomenon where a stationary observer e...