Digital games and gamification strategies maintain players' attention, require them to solve problems, acquire new knowledge and learn new skills. Despite the considerable emotional investment, including frustration, players persist and educators have realised that they can also learn from the success of games and use game principles to 'gamify' learning activities. It is not surprising then that the idea of incorporating digital games or gamification into the classroom has taken hold of teachers and researchers during last years. This monographic shows how digital games and gamification are be used in education, while also pointing out some related concerns
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Over the past few years the application of educational technology in the classroom setting has been ...
Many students play (computer) games in their leisure time, thus acquiring skills which can easily be...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
This article has as object of study gamification in education, presenting a discussion about the imp...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Gamification can be a powerful educational tool, and has shown potential to increase student motivat...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Traditional methods are out of favor for the 21st century's classroom. Students are spending more ti...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...
Over the past few years the application of educational technology in the classroom setting has been ...
Many students play (computer) games in their leisure time, thus acquiring skills which can easily be...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
This article has as object of study gamification in education, presenting a discussion about the imp...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Gamification can be a powerful educational tool, and has shown potential to increase student motivat...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Traditional methods are out of favor for the 21st century's classroom. Students are spending more ti...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
Nowadays, social media, ICT, mobile technologies and applications are increasingly used as tools for...