A unit speed Searcher, constrained to start in a given closed set S, wishes to quickly find a point x known to be located in a given closed subset H of a metric network Q. This defines a game G=G(Q,H,S), where the payoff to the maximizing Hider is the time for the Searcher path to reach x. Lengths on Q are defined by a measure λ, which then defines distance as least length of connecting path. For trees Q, we find that the minimax search time (value V of G) is given by V=λ(H)-d_{H}(S)/2, where d_{H}(S) is what we call the `H-diameter of S', and equals the usual diameter d(S) of S in the case H=Q. For the classical case of Gal where the S is a singleton and H=Q, our formula reduces to his result V=λ(Q). If S=H=Q, our formula gives Dagan and G...
In a search game, a seeker searches for a hider in some space. The seeker wishes to find the hider a...
We analyze the hide-and-seek game (G) on certain networks G. The hider picks a hiding point yin Gand...
Search games for a mobile or immobile hider traditionally have the hider permanently confined to a c...
We study the classical problem introduced by R. Isaacs and S. Gal of minimizing the time to find a h...
In the (zero-sum) search game Γ(G, x) proposed by Isaacs, the Hider picks a point H in the network G...
A point lies on a network according to some unknown probability distribution. Starting at a specifie...
This paper introduces a new search paradigm to hide-and-seek games on networks. The Hider locates at...
A Searcher seeks to find a stationary Hider located at some point H (not necessarily a node) on a gi...
We introduce a new type of search game called the "find-and- fetch" game F 4Q1O5. The Hider simply p...
AbstractWe study the computational complexity of certain search-hide games on a graph. There are two...
We show how to optimize the search for a hidden object, terrorist, or simply Hider, located at a poi...
We show how to optimize the search for a hidden object, terrorist, or simply Hider, located at a poi...
We consider a class of zero-sum search games in which a Searcher seeks to minimize the expected time...
A hidden target needs to be found by a searcher in many real-life situations, some of which involve ...
A point H is hidden in a rooted tree Q which is endowed with asymmetric distances (travel times) bet...
In a search game, a seeker searches for a hider in some space. The seeker wishes to find the hider a...
We analyze the hide-and-seek game (G) on certain networks G. The hider picks a hiding point yin Gand...
Search games for a mobile or immobile hider traditionally have the hider permanently confined to a c...
We study the classical problem introduced by R. Isaacs and S. Gal of minimizing the time to find a h...
In the (zero-sum) search game Γ(G, x) proposed by Isaacs, the Hider picks a point H in the network G...
A point lies on a network according to some unknown probability distribution. Starting at a specifie...
This paper introduces a new search paradigm to hide-and-seek games on networks. The Hider locates at...
A Searcher seeks to find a stationary Hider located at some point H (not necessarily a node) on a gi...
We introduce a new type of search game called the "find-and- fetch" game F 4Q1O5. The Hider simply p...
AbstractWe study the computational complexity of certain search-hide games on a graph. There are two...
We show how to optimize the search for a hidden object, terrorist, or simply Hider, located at a poi...
We show how to optimize the search for a hidden object, terrorist, or simply Hider, located at a poi...
We consider a class of zero-sum search games in which a Searcher seeks to minimize the expected time...
A hidden target needs to be found by a searcher in many real-life situations, some of which involve ...
A point H is hidden in a rooted tree Q which is endowed with asymmetric distances (travel times) bet...
In a search game, a seeker searches for a hider in some space. The seeker wishes to find the hider a...
We analyze the hide-and-seek game (G) on certain networks G. The hider picks a hiding point yin Gand...
Search games for a mobile or immobile hider traditionally have the hider permanently confined to a c...