In the 1960s, pioneer of constructionist learning, Professor Emeritus Seymour Papert envisioned that future education with computers would promote a more dynamic environment where children could take charge of the machines and build their own creations, as opposed to simply following prepackaged instructions. Thus, a tangible interface was first introduced by his team, aiming to take away the abstraction of computer screens and replace controls with direct and intuitive manipulation of physical toys. While tangible interfaces have created an enormous field of research, the evolution of pure on-line programming education has also begun. With the emerging technology of augmented reality such as Microsoft HoloLens, the dilemma might fin...
Although there has been much speculation about the potential of Augmented Reality (AR) in teaching ...
In this paper we describe an opportunity that Ambient Intelligence provides outside the domains typi...
In this paper we describe an opportunity Ambient Intelligence provides outside the domains typically...
In the 1960s, pioneer of constructionist learning, Professor Emeritus Seymour Papert envisioned that...
This paper describes a new technique for implementing educational programming languages using tangib...
Taking computer technology away from the desktop and into a more physical, manipulative space, is kn...
The ongoing digital revolution in education and learning is the focus of many research studies due t...
Physical interactive environments can come in many forms: museum installations, amusement parks, exp...
This thesis explores new approaches to making and playing with programming materials, especially the...
In the past, the use of tangible programming languages has shown several advantages compared to scre...
This paper describes Tica, an environment designed to explore the differences between tangible and s...
The use of ICT in the Norwegian education system is encouraged, and is believed to have positive eff...
This paper describes a learning experience held with a class of primary school children who were int...
The technology supporting augmented and mixed reality educational environments is advancing with rec...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
Although there has been much speculation about the potential of Augmented Reality (AR) in teaching ...
In this paper we describe an opportunity that Ambient Intelligence provides outside the domains typi...
In this paper we describe an opportunity Ambient Intelligence provides outside the domains typically...
In the 1960s, pioneer of constructionist learning, Professor Emeritus Seymour Papert envisioned that...
This paper describes a new technique for implementing educational programming languages using tangib...
Taking computer technology away from the desktop and into a more physical, manipulative space, is kn...
The ongoing digital revolution in education and learning is the focus of many research studies due t...
Physical interactive environments can come in many forms: museum installations, amusement parks, exp...
This thesis explores new approaches to making and playing with programming materials, especially the...
In the past, the use of tangible programming languages has shown several advantages compared to scre...
This paper describes Tica, an environment designed to explore the differences between tangible and s...
The use of ICT in the Norwegian education system is encouraged, and is believed to have positive eff...
This paper describes a learning experience held with a class of primary school children who were int...
The technology supporting augmented and mixed reality educational environments is advancing with rec...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
Although there has been much speculation about the potential of Augmented Reality (AR) in teaching ...
In this paper we describe an opportunity that Ambient Intelligence provides outside the domains typi...
In this paper we describe an opportunity Ambient Intelligence provides outside the domains typically...