This study aims to examine the linkages between students' multi-dimensional experiential motives and intention to use online games. The study uses convenience sampling technique for sample selection of 210 respondents. Their participation was purely voluntary. Social affiliation was found as the most influential factor in the objective to play online games among students. However, enjoyment insignificantly related with the purpose to play online games. This research contributes significantly to the online gaming industry, and marketers in boosting their profit within undergraduate by know which aspect they look into when having an intention on online gaming. The proposed framework can be the basis for further research to investigate again t...
Currently, online games are very popular with all people, including students. Playing online games i...
The purpose of this research is to find out the factors that affect online players. This study's var...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
This study has a purpose to investigate the adoption of online games technologies among adolescents...
In this explorative study, we investigated motives of autonomous learners to participate in an onlin...
Internet technology has been growing and become one of the options for people to interact with other...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
This paper presents the results of analyzing motives, preferences, and experiences in video game pla...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
Online games are entertainment media or playing media for children to adults. Online games have grow...
Purpose: This research aims to identify the factors influencing students’ continuance intention and ...
[[abstract]]This research attempts to explore college students’ behaviors, attitudes and perceptions...
Currently, online games are very popular with all people, including students. Playing online games i...
The purpose of this research is to find out the factors that affect online players. This study's var...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
This study has a purpose to investigate the adoption of online games technologies among adolescents...
In this explorative study, we investigated motives of autonomous learners to participate in an onlin...
Internet technology has been growing and become one of the options for people to interact with other...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
This paper presents the results of analyzing motives, preferences, and experiences in video game pla...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
Online games are entertainment media or playing media for children to adults. Online games have grow...
Purpose: This research aims to identify the factors influencing students’ continuance intention and ...
[[abstract]]This research attempts to explore college students’ behaviors, attitudes and perceptions...
Currently, online games are very popular with all people, including students. Playing online games i...
The purpose of this research is to find out the factors that affect online players. This study's var...
The purpose of this study was to identify motivational elements of an online multi-player educationa...