The society is keen to rely on gadgets in everyday life due to versatile gadgets that help them to connect with the world in the 21st century. On the flip side of using gadgets, several researches argued that screen time is affecting children's psychosocial, behavioural and health problems. The present study interviewed 14 preschool teachers to perceive their knowledge in gadget usage, sedentary behaviour and social skills among preschoolers. Besides that, teaching methods and teachers' opinions on gadget usage were also discussed. Inductive analysis (IA) revealed that parents habitually offer children gadgets at home. Also, the teachers expressed a positive opinion on gadget usage where preschoolers simply learn from media and gadget's app...
Preschool children experience a rapid process of physical, motoric, intellectual, emotional, languag...
Gadgets are used by all people including preschool children. The use of gadgets in pre-school increa...
This research is based on the problems found, namely parents suggest that gadgets can be the second ...
The society is keen to rely on gadgets in everyday life due to versatile gadgets that help them to c...
Undoubtedly, gadgets are devices for communication, entertainment and education as well for younger ...
Playing games using gadgets in early childhood is now a common thing. Children mostly spend their ti...
This research aims to examine the impact of gadget use in early childhood school YPJ Tembagapura.The...
Abstract. The use of gadgets in early childhood is now increasing rapidly. The positive impact that ...
Having gadgets for children can be beneficial, as children can be creative through mobile games or w...
Gadgets as a means of communication have various benefits. However, the use of gadgets by children, ...
Introduction: The use of gadgets will cause changes patterns, lifestyles and activity in preschooler...
The technological development of gadgets today has resulted in excessive addiction to its users, bot...
Today's technological advances are very rapid and increasingly sophisticated with the creation of ga...
Previous research discussed the use of gadgets and their impact on middle school students. The use o...
Research with Non-formal Education Strategies in Overcoming the Impact of Using Gadgets on Social Be...
Preschool children experience a rapid process of physical, motoric, intellectual, emotional, languag...
Gadgets are used by all people including preschool children. The use of gadgets in pre-school increa...
This research is based on the problems found, namely parents suggest that gadgets can be the second ...
The society is keen to rely on gadgets in everyday life due to versatile gadgets that help them to c...
Undoubtedly, gadgets are devices for communication, entertainment and education as well for younger ...
Playing games using gadgets in early childhood is now a common thing. Children mostly spend their ti...
This research aims to examine the impact of gadget use in early childhood school YPJ Tembagapura.The...
Abstract. The use of gadgets in early childhood is now increasing rapidly. The positive impact that ...
Having gadgets for children can be beneficial, as children can be creative through mobile games or w...
Gadgets as a means of communication have various benefits. However, the use of gadgets by children, ...
Introduction: The use of gadgets will cause changes patterns, lifestyles and activity in preschooler...
The technological development of gadgets today has resulted in excessive addiction to its users, bot...
Today's technological advances are very rapid and increasingly sophisticated with the creation of ga...
Previous research discussed the use of gadgets and their impact on middle school students. The use o...
Research with Non-formal Education Strategies in Overcoming the Impact of Using Gadgets on Social Be...
Preschool children experience a rapid process of physical, motoric, intellectual, emotional, languag...
Gadgets are used by all people including preschool children. The use of gadgets in pre-school increa...
This research is based on the problems found, namely parents suggest that gadgets can be the second ...