International audienceA model of a realism score for immersive virtual reality and driving simulators is presented. First, we give an outlook of the different definitions of what ‘‘realism” is and the different approaches that exist in the literature to objectively quantify it. Then, we present the method, the theoretical development of the score and the results proposed. This realism score system aims to objectively quantify the characteristics of the visual perception happening for a perfect (non-altered vision) observer when experiencing an immersive VR system, as compared to the human visual system in a real (non-VR) situation. It addresses not only the visual perception but also the immersivity of the experience. The approach is differ...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
Contemporary video games are generally designed with the aim of engendering a state of immersion in ...
Virtual environments grant the ability to experience real-world scenarios, such as driving, in a vir...
International audienceA model of a realism score for immersive virtual reality and driving simulator...
Traditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outp...
This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enab...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
Proper evaluation of realism in immersive virtual experiences is crucial to ensure optimisation of r...
As part of an evaluation process of user experience realism in a Virtual Reality (VR) system, we foc...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
It is increasingly important to provide fidelity mecrics for rendered images and interactive virtual...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
The thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the fram...
When designing a VR user experience, presence seems to be a powerful factor. Being part of a plausib...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
Contemporary video games are generally designed with the aim of engendering a state of immersion in ...
Virtual environments grant the ability to experience real-world scenarios, such as driving, in a vir...
International audienceA model of a realism score for immersive virtual reality and driving simulator...
Traditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outp...
This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enab...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
Proper evaluation of realism in immersive virtual experiences is crucial to ensure optimisation of r...
As part of an evaluation process of user experience realism in a Virtual Reality (VR) system, we foc...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
It is increasingly important to provide fidelity mecrics for rendered images and interactive virtual...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
The thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the fram...
When designing a VR user experience, presence seems to be a powerful factor. Being part of a plausib...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
Contemporary video games are generally designed with the aim of engendering a state of immersion in ...
Virtual environments grant the ability to experience real-world scenarios, such as driving, in a vir...