2017, The Author(s) 2017. Visually induced illusions of self-motion are often referred to as vection. This article developed and tested a model of responding to visually induced vection. We first constructed a mathematical model based on well-documented characteristics of vection and human behavioral responses to this illusion. We then conducted 10,000 virtual trial simulations using this Oscillating Potential Vection Model (OPVM). OPVM was used to generate simulated vection onset, duration, and magnitude responses for each of these trials. Finally, we compared the properties of OPVM\u27s simulated vection responses with real responses obtained in seven different laboratory-based vection experiments. The OPVM output was found to compare fav...
Vection refers to the illusion of self-motion when a significant por-tion of the visual field is sti...
This proof-of-concept study investigated whether a time-frequency EEG approach could be used to exam...
Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a user's e...
The self-motion illusion (‘vection’) refers to a subjective phenomenon where a stationary observer e...
Adding simulated viewpoint jitter or oscillation to displays enhances visually induced illusions of ...
2018 Palmisano, Riecke. This is an open access article distributed under the terms of the Creative C...
Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion ("vection"). ...
The visually induced illusion of ego-motion (vection) is known to be facilitated by both static fixa...
Motivated by recent debates on the role of vection and optokinetic nystagmus (OKN) in VIMS generatio...
Vection, i.e. a visually induced illusory sense of self-motion, is assumed to play an essential role...
It is well known that large visual stimuli that move in a uniform manner can induce illusory sensati...
Visually induced illusory self-motion (vection) is generally facilitated by consistent information o...
Illusory self-motion (known as vection) describes the sensation of ego-motion in the absence of phys...
We investigated whether the visually induced perception of illusory self-motion (vection) can be inf...
Evidence is mounting that differences in postural instability can be used to predict who will experi...
Vection refers to the illusion of self-motion when a significant por-tion of the visual field is sti...
This proof-of-concept study investigated whether a time-frequency EEG approach could be used to exam...
Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a user's e...
The self-motion illusion (‘vection’) refers to a subjective phenomenon where a stationary observer e...
Adding simulated viewpoint jitter or oscillation to displays enhances visually induced illusions of ...
2018 Palmisano, Riecke. This is an open access article distributed under the terms of the Creative C...
Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion ("vection"). ...
The visually induced illusion of ego-motion (vection) is known to be facilitated by both static fixa...
Motivated by recent debates on the role of vection and optokinetic nystagmus (OKN) in VIMS generatio...
Vection, i.e. a visually induced illusory sense of self-motion, is assumed to play an essential role...
It is well known that large visual stimuli that move in a uniform manner can induce illusory sensati...
Visually induced illusory self-motion (vection) is generally facilitated by consistent information o...
Illusory self-motion (known as vection) describes the sensation of ego-motion in the absence of phys...
We investigated whether the visually induced perception of illusory self-motion (vection) can be inf...
Evidence is mounting that differences in postural instability can be used to predict who will experi...
Vection refers to the illusion of self-motion when a significant por-tion of the visual field is sti...
This proof-of-concept study investigated whether a time-frequency EEG approach could be used to exam...
Cybersickness is an unpleasant side effect of Virtual Reality and is often detrimental to a user's e...