Abstract The main objective of this study was to propose a concept for a virtual coach to be used by people who suffer from costly and challenging diseases such as dementia, depression, diabetes and cardiac related issues, and by their caretakers presenting healthcare service providers or family members of the people suffering from the named diseases. Those listed diseases form almost an unbearable burden for individual persons, their next-of-kin, and those providing health services. The construction of the concept was based on earlier knowledge, and guidelines proposed for design science research were applied. The proposed concept is to sketch a virtual coach that utilizes sensor-based data and written diaries, and that helps patients and...
One out of three persons in our society suffers from social or emotional loneliness. This percentage...
With dramatic lifestyle changes, chronic disease has become a significant problem for the health of ...
In this paper we describe a platform that integrates gaming and coaching for adolescent patients wit...
The main objective of this study was to propose a concept for a virtual coach to be used by people w...
The main objective of this study was to propose a concept for a virtual coach to be used by people w...
Self monitoring, personal goal-setting and coaching, education and social support are strategies to ...
Background: In the last few years, several studies have focused on describing and understanding how ...
"Virtual Coach" refers to a coaching program or device aiming to guide users through tasks for the p...
"Virtual Coach" refers to a coaching program or device aiming to guide users through tasks for the p...
There is a fast growing number of eHealth systems aiming at supporting a healthy lifestyle. Tailored...
Self-management is widely seen as a viable contribution to sustainable health care as it allows to p...
Abstract—There is a fast growing number of eHealth systems aiming at supporting a healthy lifestyle....
Home-based rehabilitation after an acute episode or following an exacerbation of a chronic disease i...
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacolo...
When transitioning from the hospital to the home context, elderly patients need motivation and help ...
One out of three persons in our society suffers from social or emotional loneliness. This percentage...
With dramatic lifestyle changes, chronic disease has become a significant problem for the health of ...
In this paper we describe a platform that integrates gaming and coaching for adolescent patients wit...
The main objective of this study was to propose a concept for a virtual coach to be used by people w...
The main objective of this study was to propose a concept for a virtual coach to be used by people w...
Self monitoring, personal goal-setting and coaching, education and social support are strategies to ...
Background: In the last few years, several studies have focused on describing and understanding how ...
"Virtual Coach" refers to a coaching program or device aiming to guide users through tasks for the p...
"Virtual Coach" refers to a coaching program or device aiming to guide users through tasks for the p...
There is a fast growing number of eHealth systems aiming at supporting a healthy lifestyle. Tailored...
Self-management is widely seen as a viable contribution to sustainable health care as it allows to p...
Abstract—There is a fast growing number of eHealth systems aiming at supporting a healthy lifestyle....
Home-based rehabilitation after an acute episode or following an exacerbation of a chronic disease i...
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacolo...
When transitioning from the hospital to the home context, elderly patients need motivation and help ...
One out of three persons in our society suffers from social or emotional loneliness. This percentage...
With dramatic lifestyle changes, chronic disease has become a significant problem for the health of ...
In this paper we describe a platform that integrates gaming and coaching for adolescent patients wit...