We investigate the extent to which the use of gamification in blended learning influences student engagement. For the gamified course, Personal and Professional Development, in addition to weekly classroom teaching, students participated in a two-tiered system with online learning activities. Gamification elements were developed online and the intervention continued for two years. Data were collected from two cohorts of 334 students. Results suggested that students engaged more in the gamified course and that the second year intervention led to an increased, deeper engagement. Also, in both years, there was evidence of “novelty effect,” as students’ weekly engagement declined across time. Nevertheless, the pattern of decline did not follow...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Achieving higher level of student engagement in learning is a popular topic among educators of vario...
Gamification in education has been discussed with potential for further implementation at universiti...
Learners in the Higher Education context who engage with computer-based gamified learning systems of...
We evaluated the use of gamification to facilitate a student- centered learning environment within a...
Evolutions in technology have changed the day-to-day especially in education. The ways of teaching a...
Evolutions in technology have changed the day-to-day especially in education.The ways of teaching an...
peer-reviewedGamification is presented in the literature as a pedagogical innovation that may increa...
The purpose of this project was to examine the role of Gamification in increasing first year student...
Student engagement and student outcomes in Higher Education continue to be the subject of academic c...
In spite of the unprecedented popularity to use innovative gaming concepts within the educational co...
The Higher education system has been facing some difficulties to attract the millennial generation i...
Gamification, the application of game elements to non-game situations, has gained traction in educat...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
[EN] The usage of gamification in online educational systems has grown considerably over the last se...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Achieving higher level of student engagement in learning is a popular topic among educators of vario...
Gamification in education has been discussed with potential for further implementation at universiti...
Learners in the Higher Education context who engage with computer-based gamified learning systems of...
We evaluated the use of gamification to facilitate a student- centered learning environment within a...
Evolutions in technology have changed the day-to-day especially in education. The ways of teaching a...
Evolutions in technology have changed the day-to-day especially in education.The ways of teaching an...
peer-reviewedGamification is presented in the literature as a pedagogical innovation that may increa...
The purpose of this project was to examine the role of Gamification in increasing first year student...
Student engagement and student outcomes in Higher Education continue to be the subject of academic c...
In spite of the unprecedented popularity to use innovative gaming concepts within the educational co...
The Higher education system has been facing some difficulties to attract the millennial generation i...
Gamification, the application of game elements to non-game situations, has gained traction in educat...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
[EN] The usage of gamification in online educational systems has grown considerably over the last se...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Achieving higher level of student engagement in learning is a popular topic among educators of vario...
Gamification in education has been discussed with potential for further implementation at universiti...