While virtual reality has been around for some years, it is only now, with the emergence of cheaper, more robust hardware and software that animators have gained greater access to virtual reality technology, with the opportunity to create their own content. Leading practitioners in film, games and animation are beginning to explore the narrative possibilities and limitations of this new medium. As we note, this is a time of experimentation and discovery, where narrators are searching for ways in which to best reveal a story within a virtual world, and exploring the tension between passive watching versus a measure of passive interactivity of the virtual reality film viewer. In this paper within this emerging context, we provide a shor...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
Techniques employed in an animated virtual reality (VR) project to mediate the participant’s exp...
Recently, we have seen a resurgence in stereoscopic movies, and an explosion of interest with storie...
While virtual reality has been around for some years, it is only now, with the emergence of cheaper,...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
This Master thesis is examining how film form and film style is utilized to tell stories within VR m...
With reference to three recently produced Australian case studies, this article explores approaches ...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
Once the participant dons the VR headset they have the ability to look wherever they wish. This sing...
Visual storytelling has been a constantly evolving medium that continues to develop even in contempo...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Methods of storytelling in cinema, theater, and literature have well-established conventions that ha...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
Techniques employed in an animated virtual reality (VR) project to mediate the participant’s exp...
Recently, we have seen a resurgence in stereoscopic movies, and an explosion of interest with storie...
While virtual reality has been around for some years, it is only now, with the emergence of cheaper,...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
This Master thesis is examining how film form and film style is utilized to tell stories within VR m...
With reference to three recently produced Australian case studies, this article explores approaches ...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
Once the participant dons the VR headset they have the ability to look wherever they wish. This sing...
Visual storytelling has been a constantly evolving medium that continues to develop even in contempo...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Methods of storytelling in cinema, theater, and literature have well-established conventions that ha...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
Techniques employed in an animated virtual reality (VR) project to mediate the participant’s exp...
Recently, we have seen a resurgence in stereoscopic movies, and an explosion of interest with storie...