A previous study showed that repeatedly exposing to conflict condition in a Virtual Reality training program could improve perceptual-motor adaptation and balance of the elderly people, resulting in improvement in walking performance and reduction in fall risks. According to the study, such walking training might benefit people, as it could facilitate motor calibration more accurately and flexibly during natural walking. The purpose of present study was to examine whether exposure to perceptual-motor mismatch in Virtual Reality could improve walking performance of young adults, so as to prevent them from falling in the future. In the first experiment,16 adult participants, aged 19 to 26 years, were recruited to undergo6 blocks of training a...
Many older people are confronted with balance problems, which often result in a fall. A variety of f...
Locomotor training based in virtual reality (VR) is promising for motor skill learning, with transfe...
Introduction: Perception of self-motion through VR provides a unique avenue to improve gait adaptati...
The purpose of the current study was to design and evaluate the effectiveness of virtual reality tra...
International audienceFalls in the elderly are a major societal issue. Virtual reality appears as a ...
The purpose of the current study was to design and evaluate the effectiveness of virtual reality tra...
Purpose: Exercise programs designed for falls prevention have been proven effective in reducing fall...
Background and aim: Gait and balance impairments, tripping over obstacles and attentional decline ar...
International audiencePurpose: A fall can lead to serious psychological consequences. These symptoms...
BACKGROUND: Recent work has demonstrated that fall risk can be attributed to cognitive as well as mo...
Background and Objectives: for isolated older adults, alternative training indoors to maintain balan...
Background Age-associated motor and cognitive deficits increase the risk of falls, a major cause of ...
Abstract Background Adults with sedentary lifestyles seem to face a higher risk of falling in their ...
OBJECTIVE: To systematically review the available evidence on the efficacy of walking training assoc...
[[abstract]]Background: Walking while performing cognitive and motor tasks simultaneously interferes...
Many older people are confronted with balance problems, which often result in a fall. A variety of f...
Locomotor training based in virtual reality (VR) is promising for motor skill learning, with transfe...
Introduction: Perception of self-motion through VR provides a unique avenue to improve gait adaptati...
The purpose of the current study was to design and evaluate the effectiveness of virtual reality tra...
International audienceFalls in the elderly are a major societal issue. Virtual reality appears as a ...
The purpose of the current study was to design and evaluate the effectiveness of virtual reality tra...
Purpose: Exercise programs designed for falls prevention have been proven effective in reducing fall...
Background and aim: Gait and balance impairments, tripping over obstacles and attentional decline ar...
International audiencePurpose: A fall can lead to serious psychological consequences. These symptoms...
BACKGROUND: Recent work has demonstrated that fall risk can be attributed to cognitive as well as mo...
Background and Objectives: for isolated older adults, alternative training indoors to maintain balan...
Background Age-associated motor and cognitive deficits increase the risk of falls, a major cause of ...
Abstract Background Adults with sedentary lifestyles seem to face a higher risk of falling in their ...
OBJECTIVE: To systematically review the available evidence on the efficacy of walking training assoc...
[[abstract]]Background: Walking while performing cognitive and motor tasks simultaneously interferes...
Many older people are confronted with balance problems, which often result in a fall. A variety of f...
Locomotor training based in virtual reality (VR) is promising for motor skill learning, with transfe...
Introduction: Perception of self-motion through VR provides a unique avenue to improve gait adaptati...