The energy consumption of the current building stock represents about 40% of the total final energy consumption in Europe. New gamification techniques may play a significant role in helping users adopt new and more energy efficient behaviours. This paper presents the advances achieved within the context of the EU-funded project EnerGAware - Energy Game for Awareness of energy efficiency in social housing communities. The main objective of the project, funded by the European Union under the Horizon2020 programme, is to reduce the energy consumption and carbon emissions in a sample of European social housing by changing the energy efficiency behaviour of the social tenants through the implementation of a serious game linked to the...
The invisibility and intangibility of energy are key challenges faced by communicators looking to re...
Concerns about climate change associated with the combustion of fossil fuels urge a call for widespr...
Research where gamification is used to influence household energy consumption is an emerging field. ...
The energy consumption of the current building stock represents about 40% of the total final energy...
The energy consumption of the current building stock represents about 40% of the total final energy ...
Workshop on Energy Efficient Solutions based on IoT (EESIoT 2017). 6 to 9, Jun, 2017. Geneve, Switze...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
Housing represents about 29% of the total energy consumption in Europe and contributes with around 2...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
We describe a social game that we designed for encouraging energy efficient behavior amongst buildin...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Abstract: Buildings are responsible for a large fraction of the world’s total electrical consumption...
The continuous growth of world energy consumption has caused environmental problems and consequently...
The invisibility and intangibility of energy are key challenges faced by communicators looking to re...
Concerns about climate change associated with the combustion of fossil fuels urge a call for widespr...
Research where gamification is used to influence household energy consumption is an emerging field. ...
The energy consumption of the current building stock represents about 40% of the total final energy...
The energy consumption of the current building stock represents about 40% of the total final energy ...
Workshop on Energy Efficient Solutions based on IoT (EESIoT 2017). 6 to 9, Jun, 2017. Geneve, Switze...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
Housing represents about 29% of the total energy consumption in Europe and contributes with around 2...
This paper presents a study about a ‘serious game’, “Energy Battle”, as a means to influence energy-...
We describe a social game that we designed for encouraging energy efficient behavior amongst buildin...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Abstract: Buildings are responsible for a large fraction of the world’s total electrical consumption...
The continuous growth of world energy consumption has caused environmental problems and consequently...
The invisibility and intangibility of energy are key challenges faced by communicators looking to re...
Concerns about climate change associated with the combustion of fossil fuels urge a call for widespr...
Research where gamification is used to influence household energy consumption is an emerging field. ...