abstract: This paper presents a system to deliver automated, noninvasive, and effective fine motor rehabilitation through a rhythm-based game using a Leap Motion Controller. The system is a rhythm game where hand gestures are used as input and must match the rhythm and gestures shown on screen, thus allowing a physical therapist to represent an exercise session involving the user's hand and finger joints as a series of patterns. Fine motor rehabilitation plays an important role in the recovery and improvement of the effects of stroke, Parkinson's disease, multiple sclerosis, and more. Individuals with these conditions possess a wide range of impairment in terms of fine motor movement. The serious game developed takes this into account and i...
With the advent of computer games involving the movement of the player's whole body or body parts, a...
Multiple sclerosis (MS) often affects motor function, leading to an adverse effect on daily living. ...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...
This paper presents a system to deliver automated and noninvasive fine motor rehabilitation through ...
This research involves the study in the fine motor skills rehabilitation process and implementation ...
The leap motion controller is a commercial low-cost marker-less optical sensor that can track the mo...
Background:Non-immersive video games are currently being used as technological rehabilitation tools ...
Background Non-immersive video games are currently being used as technological rehabilitation tools ...
For successful rehabilitation of a patient after a stroke or traumatic brain injury, it is crucial t...
Special Issue: Advances in Human-Computer Interactions: Methods, Algorithms, and Applications.The de...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
Multiple sclerosis (MS) often affects motor function and can have a devastating impact on daily liv...
This thesis explores the potential of two input devices, the Leap Motion Controller and a touchscree...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
This work describes the development of a serious game focused on health treatment. The Handcopter Ga...
With the advent of computer games involving the movement of the player's whole body or body parts, a...
Multiple sclerosis (MS) often affects motor function, leading to an adverse effect on daily living. ...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...
This paper presents a system to deliver automated and noninvasive fine motor rehabilitation through ...
This research involves the study in the fine motor skills rehabilitation process and implementation ...
The leap motion controller is a commercial low-cost marker-less optical sensor that can track the mo...
Background:Non-immersive video games are currently being used as technological rehabilitation tools ...
Background Non-immersive video games are currently being used as technological rehabilitation tools ...
For successful rehabilitation of a patient after a stroke or traumatic brain injury, it is crucial t...
Special Issue: Advances in Human-Computer Interactions: Methods, Algorithms, and Applications.The de...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
Multiple sclerosis (MS) often affects motor function and can have a devastating impact on daily liv...
This thesis explores the potential of two input devices, the Leap Motion Controller and a touchscree...
Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several ad...
This work describes the development of a serious game focused on health treatment. The Handcopter Ga...
With the advent of computer games involving the movement of the player's whole body or body parts, a...
Multiple sclerosis (MS) often affects motor function, leading to an adverse effect on daily living. ...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...