A model of a realism score for immersive virtual reality and driving simulators is presented. First, we give an outlook of the different definitions of what ‘‘realism” is and the different approaches that exist in the literature to objectively quantify it. Then, we present the method, the theoretical development of the score and the results proposed. This realism score system aims to objectively quantify the characteristics of the visual perception happening for a perfect (non-altered vision) observer when experiencing an immersive VR system, as compared to the human visual system in a real (non-VR) situation. It addresses not only the visual perception but also the immersivity of the experience. The approach is different from the signal de...
Experimental research is a fundamental component of scientific inquiry, but the realism of experimen...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
La thèse « Immersion visuelle hyper-réaliste et multi-sensorielle 3D » a été réalisée dans le cadre ...
A model of a realism score for immersive virtual reality and driving simulators is presented. First,...
Traditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outp...
This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enab...
As part of an evaluation process of user experience realism in a Virtual Reality (VR) system, we foc...
When designing a VR user experience, presence seems to be a powerful factor. Being part of a plausib...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
The thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the fram...
Virtual environments (VEs) grant the ability to experience real-world scenarios, such as driving, in...
Proper evaluation of realism in immersive virtual experiences is crucial to ensure optimisation of r...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
It is increasingly important to provide fidelity mecrics for rendered images and interactive virtual...
Experimental research is a fundamental component of scientific inquiry, but the realism of experimen...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
La thèse « Immersion visuelle hyper-réaliste et multi-sensorielle 3D » a été réalisée dans le cadre ...
A model of a realism score for immersive virtual reality and driving simulators is presented. First,...
Traditional 2D or 3D quality assessment methods are not sufficient to assess the realism of the outp...
This paper presents validation of the VR Simulation Realism Scale on a Polish sample. The scale enab...
As part of an evaluation process of user experience realism in a Virtual Reality (VR) system, we foc...
When designing a VR user experience, presence seems to be a powerful factor. Being part of a plausib...
In this paper, we empirically investigate VR users’ subjective experiences of realism. We conceptual...
The thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the fram...
Virtual environments (VEs) grant the ability to experience real-world scenarios, such as driving, in...
Proper evaluation of realism in immersive virtual experiences is crucial to ensure optimisation of r...
Summarization: It is increasingly important to provide fidelity mecrics for rendered images and inte...
It is increasingly important to provide fidelity mecrics for rendered images and interactive virtual...
Experimental research is a fundamental component of scientific inquiry, but the realism of experimen...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
La thèse « Immersion visuelle hyper-réaliste et multi-sensorielle 3D » a été réalisée dans le cadre ...