Games are normally considered to be 'fun', though recently there is growing interest in how gameplay can promote empathy and encourage reflection through 'serious experience'. However, when looking beyond enjoyment, it is not clear how to actually evaluate serious experience. We present an evaluation of four games that were submitted to a student game design competition; the competition challenged teams to design a game that inspired curiosity around human error and blame culture within the context of healthcare. The entries were judged by a panel of six experts and subjected to a round of play testing by twelve participants. Methods included gameplay observation, questionnaires, post-play interviews and follow-up email questions. We discus...
Computer games are well established forms of entertainment which have been shown to promote t...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
Validation of serious games tends to focus on evaluating their design as a whole. While this helps t...
Games are normally considered to be “fun”, though recently there is growing interest in how gameplay...
This paper discusses the conceptual, practical and ethical considerations towards the development of...
This paper discusses the conceptual, practical and ethical considera- tions towards the development ...
The potential of serious games to promote effective learning has been establishedin the literature. ...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
The use of serious games to support learning continues to expand across a range of educational and t...
While work in interaction design, human-computer interaction (HCI) and the games literature begins t...
This paper addresses the importance for serious games to be engaging and fun, despite the entertaini...
This paper addresses the importance for serious games to be engaging and fun, despite the entertaini...
One of the most frequent arguments for deploying serious games is that they provide an engaging form...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
Computer games are well established forms of entertainment which have been shown to promote t...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
Validation of serious games tends to focus on evaluating their design as a whole. While this helps t...
Games are normally considered to be “fun”, though recently there is growing interest in how gameplay...
This paper discusses the conceptual, practical and ethical considerations towards the development of...
This paper discusses the conceptual, practical and ethical considera- tions towards the development ...
The potential of serious games to promote effective learning has been establishedin the literature. ...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
The use of serious games to support learning continues to expand across a range of educational and t...
While work in interaction design, human-computer interaction (HCI) and the games literature begins t...
This paper addresses the importance for serious games to be engaging and fun, despite the entertaini...
This paper addresses the importance for serious games to be engaging and fun, despite the entertaini...
One of the most frequent arguments for deploying serious games is that they provide an engaging form...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
Computer games are well established forms of entertainment which have been shown to promote t...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
Validation of serious games tends to focus on evaluating their design as a whole. While this helps t...