The Jacobs Institute for Innovation in Education invites you to visit their Virtual Reality Lab. Explore how VR can be used to address pressing educational issues
Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s missi...
In the education process, students face problems with understanding due to the complexity, necessity...
Abstract— The goal of this project is to develop a virtual reality based model for the purpose of im...
The Jacobs Institute for Innovation in Education invites you to visit their Virtual Reality Lab. Exp...
Background: The Technology Team at the Ruth Lilly Medical Library, Indiana University (IU), first st...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
Virtual reality (VR), a computer-generated environment that can give people the illusion of particip...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
Computer-mediated learning is becoming an increasingly common form of education in institutions of h...
Educating current and future generations of American children to live in an information society is a...
Welcome to "Exploring New Realities: Virtual Reality in Education." In this book, we embark on a jou...
Faculty librarians at the Greenblatt Library implemented two innovative approaches for incorporating...
Previous studies have indicated the potential of head-mounted displays such as the Oculus Rift for u...
Virtual Reality (VR), being the third era in Human-Computer Interaction (HCI), has opened up opportu...
Covid-19 has triggered a wave of online teaching and learning that will permanently reshape the futu...
Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s missi...
In the education process, students face problems with understanding due to the complexity, necessity...
Abstract— The goal of this project is to develop a virtual reality based model for the purpose of im...
The Jacobs Institute for Innovation in Education invites you to visit their Virtual Reality Lab. Exp...
Background: The Technology Team at the Ruth Lilly Medical Library, Indiana University (IU), first st...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
Virtual reality (VR), a computer-generated environment that can give people the illusion of particip...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
Computer-mediated learning is becoming an increasingly common form of education in institutions of h...
Educating current and future generations of American children to live in an information society is a...
Welcome to "Exploring New Realities: Virtual Reality in Education." In this book, we embark on a jou...
Faculty librarians at the Greenblatt Library implemented two innovative approaches for incorporating...
Previous studies have indicated the potential of head-mounted displays such as the Oculus Rift for u...
Virtual Reality (VR), being the third era in Human-Computer Interaction (HCI), has opened up opportu...
Covid-19 has triggered a wave of online teaching and learning that will permanently reshape the futu...
Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s missi...
In the education process, students face problems with understanding due to the complexity, necessity...
Abstract— The goal of this project is to develop a virtual reality based model for the purpose of im...