Adaptation of personal experiences to a screen is no new concept, in fact it is the driving force to media content creation. All storylines and narratives are related to personal experience whether literally or metaphorically. These experiences are externalized in media by many forms, ranging from the visible and audible. Mainstream media is tied to an entertainment purpose, regardless of themes and topics presented. Therefore, it is important to understand that some of the depictions presented in media are linked to stigma or misrepresentation. This is particularly true for portrayals of mental illness and experiences of trauma. I plan on exploring how media, specifically animation, can communicate subjective experiences of mental illness ...
My 2D animation is the beginning section of a computer game, “Entwined Realities”. The game and the ...
The text examines how human, objects and digital technology interacted in the creation of a short an...
This paper explores the potential of drawn animation as an arts-based autoethnographic method making...
The animation short I have produced is very personal on the subconscious level. There is no single t...
The short film produced over the course of this semester relates directly to how I, as an artist, ut...
Stage is three minutes 2D/3D experimental animation. The whole story is about the growth of a person...
https://kent-islandora.s3.us-east-2.amazonaws.com/ugresearch/2015/Art_Fashion/5/thumbnail.jpgAs an a...
Practical Approach In this project I have been exploring how to work intuitively and exploratory wit...
In the late 1950s, a new medium sprung out of televisual technology to become the latest tool of rep...
UnrestrictedThis dissertation is a study of animated documentaries through the lens of epistemology....
While language so often serves to bridge the gap between individual subjectivities, it is a bridge t...
For centuries, art has been used not just to portray images, but to inspire feelings in those who ob...
More than anything else, the course of human history is defined by suffering. Accordingly, when thin...
“Beyond Fiction: Animation, Society, and Theories of Reality” seeks to study and analyze animation a...
This research straddles the divide between creative arts practice and social science methodologies, ...
My 2D animation is the beginning section of a computer game, “Entwined Realities”. The game and the ...
The text examines how human, objects and digital technology interacted in the creation of a short an...
This paper explores the potential of drawn animation as an arts-based autoethnographic method making...
The animation short I have produced is very personal on the subconscious level. There is no single t...
The short film produced over the course of this semester relates directly to how I, as an artist, ut...
Stage is three minutes 2D/3D experimental animation. The whole story is about the growth of a person...
https://kent-islandora.s3.us-east-2.amazonaws.com/ugresearch/2015/Art_Fashion/5/thumbnail.jpgAs an a...
Practical Approach In this project I have been exploring how to work intuitively and exploratory wit...
In the late 1950s, a new medium sprung out of televisual technology to become the latest tool of rep...
UnrestrictedThis dissertation is a study of animated documentaries through the lens of epistemology....
While language so often serves to bridge the gap between individual subjectivities, it is a bridge t...
For centuries, art has been used not just to portray images, but to inspire feelings in those who ob...
More than anything else, the course of human history is defined by suffering. Accordingly, when thin...
“Beyond Fiction: Animation, Society, and Theories of Reality” seeks to study and analyze animation a...
This research straddles the divide between creative arts practice and social science methodologies, ...
My 2D animation is the beginning section of a computer game, “Entwined Realities”. The game and the ...
The text examines how human, objects and digital technology interacted in the creation of a short an...
This paper explores the potential of drawn animation as an arts-based autoethnographic method making...