The video game market is one of the most important in the entertainment industry and is intrinsically tied to the online world. This work project evaluates the causal relationship between online user reviews of video games and their number of owners, via a kernel propensity score matching difference-in-differences regression. It concludes that no causal relationship can be established because the average treatment effect is statistically non-significant. Robustness checks are conducted, changing the time period analysed and the definition of the treatment variable, and the results remain unchanged. Policy implications for video game companies are discussed, incentivising better brand power management
With the development of the gaming industry, the trend of gaming virtual goods consumption is gradua...
Advancements in online payment mechanics has revolutionised the monetisation of online games. One su...
Developments in Information Technology has resulted in novel ways to consume products and services o...
The video game market is one of the most important in the entertainment industry and is intrinsicall...
We examine the effect of online consumer reviews on the sales of video games. An inherent problem in...
The thesis examines impact of online user reviews, expressed in 5-star rating system, on demand for ...
Online third-party reviews have been grown over the last decade and they now play an important role ...
Dissertation presented as partial requirement for obtaining the Master’s degree in Information Mana...
The government supports game developers in Indonesia because video games contribute to its GDP. The ...
This paper examines the determinants of video game software sales. What literature currently exists...
[[abstract]]With the increasing popularity of broadband networks, the online game market is becoming...
The purpose of this thesis is to research how digital sales of video games in the designated console...
Video games are differentiated products of varying quality that are generally sold at a standard ind...
This study examines the persuasive effect and awareness effect of online user reviews on movies' dai...
With keen competition in the online game industry, game developers and publishers are finding new wa...
With the development of the gaming industry, the trend of gaming virtual goods consumption is gradua...
Advancements in online payment mechanics has revolutionised the monetisation of online games. One su...
Developments in Information Technology has resulted in novel ways to consume products and services o...
The video game market is one of the most important in the entertainment industry and is intrinsicall...
We examine the effect of online consumer reviews on the sales of video games. An inherent problem in...
The thesis examines impact of online user reviews, expressed in 5-star rating system, on demand for ...
Online third-party reviews have been grown over the last decade and they now play an important role ...
Dissertation presented as partial requirement for obtaining the Master’s degree in Information Mana...
The government supports game developers in Indonesia because video games contribute to its GDP. The ...
This paper examines the determinants of video game software sales. What literature currently exists...
[[abstract]]With the increasing popularity of broadband networks, the online game market is becoming...
The purpose of this thesis is to research how digital sales of video games in the designated console...
Video games are differentiated products of varying quality that are generally sold at a standard ind...
This study examines the persuasive effect and awareness effect of online user reviews on movies' dai...
With keen competition in the online game industry, game developers and publishers are finding new wa...
With the development of the gaming industry, the trend of gaming virtual goods consumption is gradua...
Advancements in online payment mechanics has revolutionised the monetisation of online games. One su...
Developments in Information Technology has resulted in novel ways to consume products and services o...