The particular characteristics and affordances of technologies play a significant role in human experience by defining the realm of possibilities available to individuals and societies. Some technological configurations, such as the Internet, facilitate peer-to-peer communication and participatory behaviors. Others, like television broadcasting, tend to encourage centralization of creative processes and unidirectional communication. In other instances still, the affordances of technologies can be further constrained by social practices. That is the case, for example, of radio which, although technically allowing peer-to-peer communication, has effectively been converted into a broadcast medium through the legislation of the airwaves....
The cyberspace becomes into news forms of communication that transform and expand interaction among ...
Digital technologies are profoundly social in use. They are developed and defined by participants wh...
Early in the nineties I wrote some papers and articles entitled “Real Virtuality ...” to emphasize, ...
Launching our Call for papers on the role of users in socio-technical innovation has been similar to...
support the design and building of basic models, systems and infrastructures for (interactive) infor...
The editorial series ”e-Citizens: Being Human in the Digital Age” aims to explore the rich set of te...
In this paper, we take a broad view on the Information Society and on the Information and Communicat...
The fundamental challenge for computational media is to contribute to the invention and design of cu...
As the popularity of social media continues to escalate, participatory modes of content production s...
The most visible impacts of new communicative technologies are in the attention-grabbing and express...
Social innovations are usually understood as new ideas, initiatives, or solutions that make it possi...
Chapter 3 in Cultural-historical perspectives on collective intelligence In the era of digital co...
This article approaches the way how to think about collaboration with pervasive technology in a new ...
International audienceDigital technologies have impacted almost every aspect of our society, includi...
The changes that we have experienced during the end of the 20th century are so extensive that it is ...
The cyberspace becomes into news forms of communication that transform and expand interaction among ...
Digital technologies are profoundly social in use. They are developed and defined by participants wh...
Early in the nineties I wrote some papers and articles entitled “Real Virtuality ...” to emphasize, ...
Launching our Call for papers on the role of users in socio-technical innovation has been similar to...
support the design and building of basic models, systems and infrastructures for (interactive) infor...
The editorial series ”e-Citizens: Being Human in the Digital Age” aims to explore the rich set of te...
In this paper, we take a broad view on the Information Society and on the Information and Communicat...
The fundamental challenge for computational media is to contribute to the invention and design of cu...
As the popularity of social media continues to escalate, participatory modes of content production s...
The most visible impacts of new communicative technologies are in the attention-grabbing and express...
Social innovations are usually understood as new ideas, initiatives, or solutions that make it possi...
Chapter 3 in Cultural-historical perspectives on collective intelligence In the era of digital co...
This article approaches the way how to think about collaboration with pervasive technology in a new ...
International audienceDigital technologies have impacted almost every aspect of our society, includi...
The changes that we have experienced during the end of the 20th century are so extensive that it is ...
The cyberspace becomes into news forms of communication that transform and expand interaction among ...
Digital technologies are profoundly social in use. They are developed and defined by participants wh...
Early in the nineties I wrote some papers and articles entitled “Real Virtuality ...” to emphasize, ...