The aim of this paper is to address some theoretical issues concerning the narrative practice in cyberspace. From a narratological perspective it intends to clarify the functioning of time and space in storytelling. For that purpose it traces the concept(s) of memory inherited from rhetoric; the use of memory as a narrative device in traditional accounts; the adaptations imposed by hyperfiction. Using practical examples (including two Portuguese case studies - InStory 2006, and Noon 2007) it will show how narrative memory strategies can be helpful in game literacy. The main purpose is to contribute to serious game research and (trans)literary studies
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also...
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also...
This paper analyzes the changes the ways of organizing memory have undergone since ancient times, tu...
The aim of this paper is to address some theoretical issues concerning the narrative practice in cyb...
In this work my aim is to analyse tools that are used to improve the processes of memory in video ga...
This paper discusses the aesthetic relevance of divergences between player and avatar memories in th...
The relationship between hypertext research and games design is not clear, despite the striking simi...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This paper tries to characterize relation between narrative of novels and computer games. In its fir...
This paper tries to characterize relation between narrative of novels and computer games. In its fir...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
XR technologies are increasingly considered as expressive media with special qualities for narrative...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
This paper analyzes the changes the ways of organizing memory have undergone since ancient times, tu...
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also...
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also...
This paper analyzes the changes the ways of organizing memory have undergone since ancient times, tu...
The aim of this paper is to address some theoretical issues concerning the narrative practice in cyb...
In this work my aim is to analyse tools that are used to improve the processes of memory in video ga...
This paper discusses the aesthetic relevance of divergences between player and avatar memories in th...
The relationship between hypertext research and games design is not clear, despite the striking simi...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This paper tries to characterize relation between narrative of novels and computer games. In its fir...
This paper tries to characterize relation between narrative of novels and computer games. In its fir...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
XR technologies are increasingly considered as expressive media with special qualities for narrative...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
This paper analyzes the changes the ways of organizing memory have undergone since ancient times, tu...
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also...
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also...
This paper analyzes the changes the ways of organizing memory have undergone since ancient times, tu...