Dissertação para obtenção do Grau de Mestre em Engenharia Electrotécnica e de ComputadoresVirtual environments are an increasing trend in today’s society. In this context, the avatar concept appears as the representation of the user in the virtual world. Nevertheless the relationship between avatars and human beings lacks on empirical studies in what concerns their interaction. Based on this motivation, this work aimed at studying how the morphology’s modeling and dynamics affect the control between the avatar and its user. An experiment was conducted to measure telepresence and ownership on the participants while using a natural user interface to control the avatar. In that experiment, affordances were used as behavioral assessment on the ...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
Abstract This paper presents two studies investigating how physically remote telexistence users wish...
Um fator relevante para a aceitação de metáforas de mundos virtuais 3D como interfaces homem máquina...
Part 1: Fundamental IssuesInternational audienceVirtual environments are an increasing trend in toda...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Dissertação de Mestrado Integrado em Engenharia Electrotécnica e de Computadores apresentada à Facul...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
Esta pesquisa teve como objetivo analisar impactos subjetivos advindos das novas formas de interação...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Research on the avatar: notions, contexts, media, functions and its correlated processes, from Hindu...
Avatars are technological artifacts that provide communicators a body in virtual spaces. It is throu...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
There are many cases where observing the interactions of a virtual avatar can be useful. However, it...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
Abstract This paper presents two studies investigating how physically remote telexistence users wish...
Um fator relevante para a aceitação de metáforas de mundos virtuais 3D como interfaces homem máquina...
Part 1: Fundamental IssuesInternational audienceVirtual environments are an increasing trend in toda...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Dissertação de Mestrado Integrado em Engenharia Electrotécnica e de Computadores apresentada à Facul...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
Esta pesquisa teve como objetivo analisar impactos subjetivos advindos das novas formas de interação...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Research on the avatar: notions, contexts, media, functions and its correlated processes, from Hindu...
Avatars are technological artifacts that provide communicators a body in virtual spaces. It is throu...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is bei...
There are many cases where observing the interactions of a virtual avatar can be useful. However, it...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
Abstract This paper presents two studies investigating how physically remote telexistence users wish...
Um fator relevante para a aceitação de metáforas de mundos virtuais 3D como interfaces homem máquina...