International audienceWe build a realizability model for Peano arithmetic based on winning conditions for HON games. Our winning conditions are sets of desequentialized interactions which we call positions. We define a notion of winning strategies on arenas equipped with winning conditions. We prove that the interpretation of a classical proof of a formula is a winning strategy on the arena with winning condition corresponding to the formula. Finally we apply this to Peano arithmetic with relativized quantifications and give the example of witness extraction for Π 0 2-formulas
A propositional proof system is weakly automatizable if there is a polynomial time algorithm which s...
Solving reachability games is a fundamental problem for the analysis, verification, and synthesis of...
A bicategory of concurrent games, where nondeterministic strategies are formalized as certain maps o...
AbstractWe build a realizability model for Peano arithmetic based on winning conditions for HON game...
International audienceWe build a realizability model for Peano arithmetic based on winning condition...
In this dissertation we provide mathematical evidence that the concept of learning can be used to gi...
AbstractThis paper presents a game semantics for LP, Artemov’s Logic of Proofs. The language of LP e...
Abstract. We study infinite games where one of the players always has a positional (memory-less) win...
Interactive realizability is a computational semantics of classical Arithmetic. It is based on inter...
International audienceIn this paper we treat the specification problem in Krivine classical realizab...
Abstract. We define memory-efficient certificates for µ-calculus model checking problems based on th...
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strateg...
A propositional proof system is weakly automatizable if there is a polynomial time algorithm which s...
We consider innite two-player games on pushdown graphs. For parity winning conditions, we show that ...
Game theoretic models of learning which are based on the strategic form of the game cannot explain l...
A propositional proof system is weakly automatizable if there is a polynomial time algorithm which s...
Solving reachability games is a fundamental problem for the analysis, verification, and synthesis of...
A bicategory of concurrent games, where nondeterministic strategies are formalized as certain maps o...
AbstractWe build a realizability model for Peano arithmetic based on winning conditions for HON game...
International audienceWe build a realizability model for Peano arithmetic based on winning condition...
In this dissertation we provide mathematical evidence that the concept of learning can be used to gi...
AbstractThis paper presents a game semantics for LP, Artemov’s Logic of Proofs. The language of LP e...
Abstract. We study infinite games where one of the players always has a positional (memory-less) win...
Interactive realizability is a computational semantics of classical Arithmetic. It is based on inter...
International audienceIn this paper we treat the specification problem in Krivine classical realizab...
Abstract. We define memory-efficient certificates for µ-calculus model checking problems based on th...
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strateg...
A propositional proof system is weakly automatizable if there is a polynomial time algorithm which s...
We consider innite two-player games on pushdown graphs. For parity winning conditions, we show that ...
Game theoretic models of learning which are based on the strategic form of the game cannot explain l...
A propositional proof system is weakly automatizable if there is a polynomial time algorithm which s...
Solving reachability games is a fundamental problem for the analysis, verification, and synthesis of...
A bicategory of concurrent games, where nondeterministic strategies are formalized as certain maps o...