Part 6: Game UnderstandingInternational audienceHuman-like behaviors are an important factor in achieving entertaining computer players. So far, the target of human-like behavior has been focused on actions in a game with the goal of winning. However, human behaviors might also be performed with other purposes not directly related to the game’s main objective. For example, in FPS games, some human players create illustrations or graffiti with a weapon (i.e., gun). In co-operative online FPS, when chat is not allowed in-game, some players shoot the nearest wall to warn an ally about danger. This kind of action for an indirect purpose is hard to reproduce with a computer player, but it is very important to simulate human behavior and to enter...
We present an approach that uses learning from demon-stration in a computer role playing game to cre...
Background: Digital gaming is one of the most popular forms of entertainment in the world. While pri...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
Human-like behaviors are an important factor in achieving entertaining computer players. So far, the...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Player behavioural modelling has grown from a means to improve the playing strength of computer prog...
Computer controlled characters (NPCs) are important in any video game to make the game world interes...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Video games are a form of software and thus an obvious object of study in Human-Computer Interaction...
The design of artificial intelligence in computer games is an important component of a player's game...
ii iii Video games are a form of software and thus an obvious object of study in Human-Computer Inte...
Online multiplayer games have become complex social worlds. As such, playing these games requires mo...
We present an approach that uses learning from demon-stration in a computer role playing game to cre...
Background: Digital gaming is one of the most popular forms of entertainment in the world. While pri...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...
Human-like behaviors are an important factor in achieving entertaining computer players. So far, the...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Player behavioural modelling has grown from a means to improve the playing strength of computer prog...
Computer controlled characters (NPCs) are important in any video game to make the game world interes...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
Video games are a form of software and thus an obvious object of study in Human-Computer Interaction...
The design of artificial intelligence in computer games is an important component of a player's game...
ii iii Video games are a form of software and thus an obvious object of study in Human-Computer Inte...
Online multiplayer games have become complex social worlds. As such, playing these games requires mo...
We present an approach that uses learning from demon-stration in a computer role playing game to cre...
Background: Digital gaming is one of the most popular forms of entertainment in the world. While pri...
Serious gaming is used as a means for improving organizational teamwork, yet little is known about t...