Part 6: Game UnderstandingInternational audienceHuman computation games aim to apply human skill toward real-world problems through gameplay. Such games may suffer from poor retention, potentially due to the constraints that using pre-existing problems place on game design. Previous work has proposed using player rating systems and matchmaking to balance the difficulty of human computation games, and explored the use of rating systems to predict the outcomes of player attempts at levels. However, these predictions were win/loss, which required setting a score threshold to determine if a player won or lost. This may be undesirable in human computation games, where what scores are possible may be unknown. In this work, we examined the use of ...
Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through...
Discrimination-based scoring is a potentially more philosophically and empirically compelling approa...
This paper is about performance assessment in serious games. We conceive serious gaming as a process...
Human computation games lack established ways of balancing the difficulty of tasks or levels served ...
© 2014 IEEE. Game competitions may involve different player roles and be score-based rather than win...
Abstract—Game competitions may involve different player roles and be score-based rather than win/los...
In recent years various games have been developed to generate useful data for scientific and commerc...
Human Computation Games (HCGs) aim to engage volunteers to solve information tasks, yet suffer from ...
This paper aims to examine effectiveness of rational strategies for rough reasoning human players. N...
Players in serious games may often need multiple trials for correctly completing a game task. Theref...
Competitive online games use rating systems for matchmaking; progression-based algorithms that estim...
This article investigates the application of machine-learning techniques for the task of scoring fin...
Educational game performance data has the potential to allow new types of complex, procedural skills...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
Serious games are games used for non-entertainment purposes, e.g. in education and training. As most...
Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through...
Discrimination-based scoring is a potentially more philosophically and empirically compelling approa...
This paper is about performance assessment in serious games. We conceive serious gaming as a process...
Human computation games lack established ways of balancing the difficulty of tasks or levels served ...
© 2014 IEEE. Game competitions may involve different player roles and be score-based rather than win...
Abstract—Game competitions may involve different player roles and be score-based rather than win/los...
In recent years various games have been developed to generate useful data for scientific and commerc...
Human Computation Games (HCGs) aim to engage volunteers to solve information tasks, yet suffer from ...
This paper aims to examine effectiveness of rational strategies for rough reasoning human players. N...
Players in serious games may often need multiple trials for correctly completing a game task. Theref...
Competitive online games use rating systems for matchmaking; progression-based algorithms that estim...
This article investigates the application of machine-learning techniques for the task of scoring fin...
Educational game performance data has the potential to allow new types of complex, procedural skills...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
Serious games are games used for non-entertainment purposes, e.g. in education and training. As most...
Human computation games (HCGs) utilise human intelligence for the purpose of problem solving through...
Discrimination-based scoring is a potentially more philosophically and empirically compelling approa...
This paper is about performance assessment in serious games. We conceive serious gaming as a process...